Kevin Wolf <kw...@redhat.com> writes: > Am 20.02.2020 um 17:01 hat Markus Armbruster geschrieben: >> >> > void qmp_screendump(const char *filename, bool has_device, const char >> >> > *device, >> >> > bool has_head, int64_t head, Error **errp) >> >> > { >> >> > QemuConsole *con; >> >> > DisplaySurface *surface; >> >> > + g_autoptr(pixman_image_t) image = NULL; >> >> > int fd; >> >> > >> >> > if (has_device) { >> >> > @@ -365,7 +375,15 @@ void qmp_screendump(const char *filename, bool >> >> > has_device, const char *device, >> >> > } >> >> > } >> >> > >> >> > - graphic_hw_update(con); >> >> > + if (qemu_in_coroutine()) { >> >> > + assert(!con->screendump_co); >> >> > + con->screendump_co = qemu_coroutine_self(); >> >> > + aio_bh_schedule_oneshot(qemu_get_aio_context(), >> >> > + graphic_hw_update_bh, con); >> >> > + qemu_coroutine_yield(); >> >> > + con->screendump_co = NULL; >> >> > + } >> >> >> >> What if multiple QMP monitors simultaneously screendump? Hmm, it works >> >> because all execute one after another in the same coroutine >> >> qmp_dispatcher_co. Implicit mutual exclusion. >> >> >> >> Executing them one after another is bad, because it lets an ill-behaved >> >> QMP command starve *all* QMP monitors. We do it only out of >> >> (reasonable!) fear of implicit mutual exclusion requirements like the >> >> one you add. >> >> >> >> Let's not add more if we can help it. >> > >> > The situation is not worse than the current blocking handling. >> >> Really? >> >> What makes executing multiple qmp_screendump() concurrently (in separate >> threads) or interleaved (in separate coroutines in the same thread) >> unsafe before this patch? > > QMP command handlers are guaranteed to run in the main thread with the > BQL held, so there is no concurrency. If you want to change this, you > would have much more complicated problems to solve than in this handler. > I'm not sure it's fair to require thread-safety from one handler when > no other handler is thread safe (except accidentally) and nobody seems > to plan actually calling them from multiple threads.
"Let's not [...] if we can help it." is hardly a "change this or else no merge" demand. It is a challenge to find a more elegant solution. >> >> Your screendump_co is per QemuConsole instead of per QMP monitor only >> >> because you need to find the coroutine in graphic_hw_update_done(). Can >> >> we somehow pass it via function arguments? >> > >> > I think it could be done later, so I suggest a TODO. >> >> We should avoid making our dependence on implicit mutual exclusion >> worse. When we do it anyway, a big, fat, ugly comment is definitely >> called for. > > Anyway, what I really wanted to add: > > This should be easy to solve by having a CoQueue instead of a single Ah, challenge accepted! Exactly the outcome I was hoping for :) > Coroutine pointer. The coroutine would just call qemu_co_queue_wait(), > which adds itself to the queue before it yields and the update > completion would wake up all coroutines that are currently queued with > qemu_co_queue_restart_all(). > > qemu_co_queue_wait() takes a lock as its second parameter. You don't > need it in this context and can just pass NULL. (This is a lock that > would be dropped while the coroutine is sleeping and automatically > reacquired afterwards.) > >> >> In case avoiding the mutual exclusion is impractical: please explain it >> >> in a comment to make it somewhat less implicit. >> >> It is anything but: see appended patch. > > This works, too, but it requires an additional struct. I think the queue > is easier. (Note there is a difference in the mechanism: Your patch > waits for the specific update it triggered, while the CoQueue would wait > for _any_ update to complete. I assume effectively the result is the > same.) Your idea sounds much nicer to me. Thanks!