Michael Walle <mich...@walle.cc> writes: > [resend because my mobile client messed up the message and gmail > rejected it] > > Am 2019-03-18 09:15, schrieb Markus Armbruster: >> Michael Walle <mich...@walle.cc> writes: >> >>> Am 2019-03-12 18:36, schrieb Markus Armbruster: >>>> = hw/lm32/lm32_boards.c = >>>> Michael Walle <mich...@walle.cc> (maintainer:LM32) >>>> >>>> = hw/lm32/milkymist.c = >>>> Michael Walle <mich...@walle.cc> (maintainer:milkymist) >>>> >>> >>> Hi folks, >>> >>> I guess it is time to pull the plug. Mainly, because I have no time >>> for this anymore. I've always worked on this on my spare time and life >>> changed. And secondly, I guess RISC-V is taking over ;) It has a far >>> better ecosystem. Also, to my knowledge the only (public) user of LM32 >>> is milkymist and this project is dead for years now.. >>> >>> So time to say goodbye. It was fun and I've learned a lot - >>> technically and also how a huge open source project works. Thank you >>> everyone for that :) >> >> Thank *you* for your contribution! >> >>> Basically everything still works and there are even TCG test cases >>> which covers all instructions the processor has. But I doubt it makes >>> any more sense to keep that architecture. If nobody wants to take over >>> (I guess that is the case), I'll post my last and final commit to >>> remove the lm32 architecture shortly.. >> >> We normally deprecate first, and remove only after a grace period, >> commonly two releases. If we deprecate right away (in 4.0), we'd >> remove >> in 4.2, which I'd expect in December. Would that work for you? > > Sure, I reached out to some folks who still use lm32. One response is > still pending. Is it possible to remove the depreciation again if > someone steps in?
Yes, it is. When deprecation turns out to be a mistake, we simply revert the mistake. Even after removal, patches to bring it back would be considered if backed by a use case and a maintainer. That said, I'd recommend against going through a near-death experience just to find a new maintainer :)