On Fri, Nov 16, 2018 at 00:15:53 +0100, Paolo Bonzini wrote: > On 14/11/2018 20:42, Emilio G. Cota wrote: > > On Wed, Nov 14, 2018 at 12:44:00 +0100, Paolo Bonzini wrote: > >> This avoids the following deadlock: > >> > >> 1) a thread calls run_on_cpu for CPU 2 from a timer, and > >> single_tcg_halt_cond > >> is signaled > >> > >> 2) CPU 1 is running and exits. It finds no work item and enters CPU 2 > >> > >> 3) because the I/O thread is stuck in run_on_cpu, the round-robin kick > >> timer never triggers, and CPU 2 never runs the work item > >> > >> 4) run_on_cpu never completes (snip) > > I can see though how with an additional CPU the deadlock > > could happen. For example, the I/O thread does run_on_cpu(cpu3), > > which kicks cpu1 (i.e. the tcg_current_rr_cpu) and cpu3, but not cpu2. > > Then cpu1 exits, and cpu2 starts executing; unless cpu2 exits on its > > own volition, it will run forever. > > Yes, the thread must call run_on_cpu for CPU *3* from a timer.
Thanks! Please add my Reviewed-by: Emilio G. Cota <c...@braap.org> tag when fixing up the commit message. E.