On Wed, Nov 14, 2018 at 12:44:00 +0100, Paolo Bonzini wrote: > This avoids the following deadlock: > > 1) a thread calls run_on_cpu for CPU 2 from a timer, and single_tcg_halt_cond > is signaled > > 2) CPU 1 is running and exits. It finds no work item and enters CPU 2 > > 3) because the I/O thread is stuck in run_on_cpu, the round-robin kick > timer never triggers, and CPU 2 never runs the work item > > 4) run_on_cpu never completes
I'm having trouble understanding (2)->(3). When the vCPU thread enters CPU 2, shouldn't it detect that work is pending? As in: /* assume cpu == cpu2 in the example above */ while (cpu && !cpu->queued_work_first && !cpu->exit_request) { Both cpu->queued_work_first and cpu->exit_request will be set for cpu2. I can see though how with an additional CPU the deadlock could happen. For example, the I/O thread does run_on_cpu(cpu3), which kicks cpu1 (i.e. the tcg_current_rr_cpu) and cpu3, but not cpu2. Then cpu1 exits, and cpu2 starts executing; unless cpu2 exits on its own volition, it will run forever. Thanks, Emilio