On 20 February 2011 21:52, Aurelien Jarno <aurel...@aurel32.net> wrote: > On Fri, Feb 18, 2011 at 03:49:15PM +0100, Christophe Lyon wrote:
>> +#define float64_half make_float64(0x3fe0000000000000LL) >> +#define float64_256 make_float64(0x4070000000000000LL) >> +#define float64_512 make_float64(0x4080000000000000LL) >> >> /*---------------------------------------------------------------------------- >> | The pattern for a default generated double-precision NaN. > > While it's probably a good idea to define the commonly used values in > softfloat.h, I don't think we should have all the values used by the > different targets here. Infinity, one, half, two probably have their > place here, I don't think it's the case of 256 and 512. It should be > better to defined them at the target level. Are you happy with targets just doing make_float*() on a bit pattern? I guess that's the most straightforward thing, although at the moment the target-arm code seems to prefer float32 three = int32_to_float32(3, s); I don't care very much personally as long as we're not doing a runtime division to get a constant 0.5 :-) Incidentally, if you're up for some target-mips cleanup: target-mips/op_helper.c:#define FLOAT_ONE32 make_float32(0x3f8 << 20) could be using float32_one instead. (ditto for float64). > Also for consistency, I > think it's better to define these value for all float size, or at least > for all the common ones (32, 64, maybe 16). I wouldn't bother with 16, only ARM uses that and only for conversions to other formats. -- PMM