Groundwork for supporting parallel TCG generation. Move the hole to the end of the struct, so that a u32 field can be added there without bloating the struct.
Reviewed-by: Richard Henderson <richard.hender...@linaro.org> Reviewed-by: Alex Bennée <alex.ben...@linaro.org> Signed-off-by: Emilio G. Cota <c...@braap.org> --- accel/tcg/translate-all.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/accel/tcg/translate-all.c b/accel/tcg/translate-all.c index 83aec43..7c72354 100644 --- a/accel/tcg/translate-all.c +++ b/accel/tcg/translate-all.c @@ -107,8 +107,8 @@ typedef struct PageDesc { #ifdef CONFIG_SOFTMMU /* in order to optimize self modifying code, we count the number of lookups we do to a given page to use a bitmap */ - unsigned int code_write_count; unsigned long *code_bitmap; + unsigned int code_write_count; #else unsigned long flags; #endif -- 2.7.4