On Fri, Feb 03, 2017 at 02:40:09PM +0000, Peter Maydell wrote: > On 1 February 2017 at 10:49, Bharata B Rao <bhar...@linux.vnet.ibm.com> wrote: > > Implement float128_to_uint64() and use that to implement > > float128_to_uint64_round_to_zero() > > > > This is required by xscvqpudz instruction of PowerPC ISA 3.0. > > > > Signed-off-by: Bharata B Rao <bhar...@linux.vnet.ibm.com> > > --- > > fpu/softfloat.c | 65 > > +++++++++++++++++++++++++++++++++++++++++++++++++ > > include/fpu/softfloat.h | 2 ++ > > 2 files changed, 67 insertions(+) > > > > diff --git a/fpu/softfloat.c b/fpu/softfloat.c > > index c295f31..49a06c5 100644 > > --- a/fpu/softfloat.c > > +++ b/fpu/softfloat.c > > @@ -6110,6 +6110,71 @@ int64_t float128_to_int64_round_to_zero(float128 a, > > float_status *status) > > > > > > /*---------------------------------------------------------------------------- > > | Returns the result of converting the quadruple-precision floating-point > > +| value `a' to the 64-bit unsigned integer format. The conversion > > +| is performed according to the IEC/IEEE Standard for Binary Floating-Point > > +| Arithmetic---which means in particular that the conversion is rounded > > +| according to the current rounding mode. If `a' is a NaN, the largest > > +| positive integer is returned. Otherwise, if the conversion overflows, > > the > > +| largest unsigned integer is returned. If 'a' is negative, the value is > > +| rounded and zero is returned; negative values that do not round to zero > > +| will raise the inexact exception. > > +*----------------------------------------------------------------------------*/ > > + > > +uint64_t float128_to_uint64(float128 a, float_status *status) > > +{ > > + flag aSign; > > + int32_t aExp, shiftCount; > > + uint64_t aSig0, aSig1; > > I think we should have a float128_squash_input_denormal() function > which we call here (compare float64_to_uint64).
I followed float128_to_int64() which doesn't have that _denormal() call. > > > + > > + aSig1 = extractFloat128Frac1( a ); > > Can you use the QEMU coding style for this rather than following > the softfloat weird one, please? Sure, I will henceforth switch to QEMU coding style, I was under the impression that we should stick to the existing style since almost entire softfloat.c is in different style. > > > + aSig0 = extractFloat128Frac0( a ); > > + aExp = extractFloat128Exp( a ); > > + aSign = extractFloat128Sign( a ); > > + if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); > > + shiftCount = 0x402F - aExp; > > + if ( shiftCount <= 0 ) { > > + if ( 0x403E < aExp ) { > > + float_raise(float_flag_invalid, status); > > + if ( ! aSign > > + || ( ( aExp == 0x7FFF ) > > + && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) > > ) ) > > + ) > > + ) { > > + return LIT64( 0xFFFFFFFFFFFFFFFF ); > > + } > > + return 0; > > + } > > + shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 ); > > + } > > + else { > > + shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 > > ); > > + } > > + return roundAndPackUint64(aSign, aSig0, aSig1, status); > > I'm finding this a bit difficult to understand, because it doesn't > follow the code pattern of (for instance) float64_to_uint64(). > Is it based on some other existing function? As I said above, it is based on float128_to_int64() Actually what I really need is float128_to_uint64_round_to_zero(). However it is a bit confusing as to which existing routine to follow here. I see there are 3 different ways floatXX_to_uintYY_round_to_zero is done: 1. Eg float64_to_uint32_round_to_zero() Uses float64_to_uint64_round_to_zero() 2. Eg float128_to_int32_round_to_zero() Doesn't use float128_to_int32() but instead is implemented fully separately. 3. Eg float64_to_uint64_round_to_zero() Sets the rounding mode to round-to-zero Uses float64_to_uint64() I don't know if the above variants came about during different points in time or they are actually implemented that way due to some subtlety involved. I am following the 3rd pattern above as I found it to be easier for this particular case (float128_to_uint128) In fact I need float128_to_uint32() also next, but haven't yet been able to figure out which way to do it. > > > +} > > + > > +/*---------------------------------------------------------------------------- > > +| Returns the result of converting the quadruple-precision floating-point > > +| value `a' to the 64-bit unsigned integer format. The conversion > > +| is performed according to the IEC/IEEE Standard for Binary Floating-Point > > +| Arithmetic, except that the conversion is always rounded toward zero. > > +| according to the current rounding mode. If `a' is a NaN, the largest > > +| positive integer is returned. Otherwise, if the conversion overflows, > > the > > +| largest unsigned integer is returned. If 'a' is negative, the value is > > +| rounded and zero is returned; negative values that do not round to zero > > +| will raise the inexact exception. > > +*----------------------------------------------------------------------------*/ > > + > > +uint64_t float128_to_uint64_round_to_zero(float128 a, float_status *status) > > +{ > > + signed char current_rounding_mode = status->float_rounding_mode; > > + set_float_rounding_mode(float_round_to_zero, status); > > + uint64_t v = float128_to_uint64(a, status); > > + set_float_rounding_mode(current_rounding_mode, status); > > + return v; > > +} > > This function is OK, though our coding style would suggest putting > the declaration of 'uint64_t v;' at the top of the function. Sure will change in the next iteration when I switch to QEMU style. Regards, Bharata.