Le 29/06/2016 à 02:15, Alistair Francis a écrit :
On Mon, Jun 13, 2016 at 9:27 AM, <fred.kon...@greensocs.com> wrote:
From: KONRAD Frederic <fred.kon...@greensocs.com>
This allows to attach a clock to a DeviceState.
Contrary to gpios, the clock pins are not contained in the DeviceState but
with the child property so they can appears in the qom-tree.
Signed-off-by: KONRAD Frederic <fred.kon...@greensocs.com>
---
include/qemu/qemu-clock.h | 24 +++++++++++++++++++++++-
qemu-clock.c | 22 ++++++++++++++++++++++
2 files changed, 45 insertions(+), 1 deletion(-)
diff --git a/include/qemu/qemu-clock.h b/include/qemu/qemu-clock.h
index e7acd68..a2ba105 100644
--- a/include/qemu/qemu-clock.h
+++ b/include/qemu/qemu-clock.h
@@ -33,8 +33,30 @@
typedef struct qemu_clk {
/*< private >*/
Object parent_obj;
+ char *name; /* name of this clock in the device. */
} *qemu_clk;
-#endif /* QEMU_CLOCK_H */
+/**
+ * qemu_clk_attach_to_device:
+ * @d: the device on which the clock need to be attached.
+ * @clk: the clock which need to be attached.
+ * @name: the name of the clock can't be NULL.
+ *
+ * Attach @clk named @name to the device @d.
+ *
+ */
+void qemu_clk_attach_to_device(DeviceState *d, qemu_clk clk,
dev instead of just d
+ const char *name);
+/**
+ * qemu_clk_get_pin:
+ * @d: the device which contain the clock.
+ * @name: the name of the clock.
+ *
+ * Get the clock named @name located in the device @d, or NULL if not found.
+ *
+ * Returns the clock named @name contained in @d.
+ */
+qemu_clk qemu_clk_get_pin(DeviceState *d, const char *name);
+#endif /* QEMU_CLOCK_H */
diff --git a/qemu-clock.c b/qemu-clock.c
index 4a47fb4..81f2852 100644
--- a/qemu-clock.c
+++ b/qemu-clock.c
@@ -23,6 +23,7 @@
#include "qemu/qemu-clock.h"
#include "hw/hw.h"
+#include "qapi/error.h"
/* #define DEBUG_QEMU_CLOCK */
@@ -33,6 +34,27 @@ do { printf("qemu-clock: " fmt , ## __VA_ARGS__); } while (0)
#define DPRINTF(fmt, ...) do { } while (0)
#endif
+void qemu_clk_attach_to_device(DeviceState *d, qemu_clk clk, const char *name)
+{
+ assert(name);
+ assert(!clk->name);
+ object_property_add_child(OBJECT(d), name, OBJECT(clk), &error_abort);
+ clk->name = g_strdup(name);
+}
+
+qemu_clk qemu_clk_get_pin(DeviceState *d, const char *name)
+{
+ gchar *path = NULL;
+ Object *clk;
+ bool ambiguous;
+
+ path = g_strdup_printf("%s/%s", object_get_canonical_path(OBJECT(d)),
+ name);
+ clk = object_resolve_path(path, &ambiguous);
Should ambiguous be passed back to the caller?
Up to you, I don't see the use case in the machine where we want to get
the clock?
+ g_free(path);
+ return QEMU_CLOCK(clk);
Shouldn't you check to see if you got something valid before casting?
Yes true, I was relying on the fact that QEMU_CLOCK is in the end:
object_dynamic_cast_assert(..) which according to the doc:
* If an invalid object is passed to this function, a run time assert
will be
* generated.
but it seems not to be the case in reality if CONFIG_QOM_CAST_DEBUG is
disabled:
Object *object_dynamic_cast_assert(Object *obj, const char *typename,
const char *file, int line, const
char *func)
{
trace_object_dynamic_cast_assert(obj ? obj->class->type->name :
"(null)",
typename, file, line, func);
#ifdef CONFIG_QOM_CAST_DEBUG
int i;
Object *inst;
for (i = 0; obj && i < OBJECT_CLASS_CAST_CACHE; i++) {
if (obj->class->object_cast_cache[i] == typename) {
goto out;
}
}
inst = object_dynamic_cast(obj, typename);
if (!inst && obj) {
fprintf(stderr, "%s:%d:%s: Object %p is not an instance of type
%s\n",
file, line, func, obj, typename);
abort();
}
assert(obj == inst);
if (obj && obj == inst) {
for (i = 1; i < OBJECT_CLASS_CAST_CACHE; i++) {
obj->class->object_cast_cache[i - 1] =
obj->class->object_cast_cache[i];
}
obj->class->object_cast_cache[i - 1] = typename;
}
out:
#endif
return obj;
}
Is that normal?
Thanks,
Fred
Thanks,
Alistair
+}
+
static const TypeInfo qemu_clk_info = {
.name = TYPE_CLOCK,
.parent = TYPE_OBJECT,
--
2.5.5