On 02/05/2016 01:56 AM, Alex Bennée wrote:
diff --git a/translate-all.c b/translate-all.c
index ab61fac..dce00d5 100644
--- a/translate-all.c
+++ b/translate-all.c
@@ -1055,7 +1055,6 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
TranslationBlock *tb;
tb_page_addr_t phys_pc, phys_page2;
target_ulong virt_page2;
- tcg_insn_unit *gen_code_buf;
int gen_code_size, search_size;
#ifdef CONFIG_PROFILER
int64_t ti;
@@ -1078,8 +1077,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
tcg_ctx.tb_ctx.tb_invalidated_flag = 1;
}
- gen_code_buf = tcg_ctx.code_gen_ptr;
- tb->tc_ptr = gen_code_buf;
+ tb->tc_ptr = tcg_ctx.code_gen_ptr;
Why get rid of the gen_code_buf variable? You're forcing the compiler to keep
reloading the value from memory.
Certainly that's not relevant to passing down TB to tcg_gen_code, and is a
separate change that ought to be separately defended.
r~
tb->cs_base = cs_base;
tb->flags = flags;
tb->cflags = cflags;
@@ -1119,11 +1117,11 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
the tcg optimization currently hidden inside tcg_gen_code. All
that should be required is to flush the TBs, allocate a new TB,
re-initialize it per above, and re-do the actual code generation. */
- gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf);
+ gen_code_size = tcg_gen_code(&tcg_ctx, tb);
if (unlikely(gen_code_size < 0)) {
goto buffer_overflow;
}
- search_size = encode_search(tb, (void *)gen_code_buf + gen_code_size);
+ search_size = encode_search(tb, (void *)tb->tc_ptr + gen_code_size);
if (unlikely(search_size < 0)) {
goto buffer_overflow;
}
@@ -1145,7 +1143,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
#endif
tcg_ctx.code_gen_ptr = (void *)
- ROUND_UP((uintptr_t)gen_code_buf + gen_code_size + search_size,
+ ROUND_UP((uintptr_t)tb->tc_ptr + gen_code_size + search_size,
CODE_GEN_ALIGN);
/* check next page if needed */