My later debugging patches need access to the origin PC which is held in the TranslationBlock structure. Pass down the whole structure as it also holds the information about the code start point.
Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- v1 - checkpatch fixes v5 - much simplified due to changes since last posting --- tcg/tcg.c | 6 +++--- tcg/tcg.h | 2 +- translate-all.c | 10 ++++------ 3 files changed, 8 insertions(+), 10 deletions(-) diff --git a/tcg/tcg.c b/tcg/tcg.c index 3ce02dc..0101cc1 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -2316,7 +2316,7 @@ void tcg_dump_op_count(FILE *f, fprintf_function cpu_fprintf) #endif -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) +int tcg_gen_code(TCGContext *s, TranslationBlock *tb) { int i, oi, oi_next, num_insns; @@ -2375,8 +2375,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) tcg_reg_alloc_start(s); - s->code_buf = gen_code_buf; - s->code_ptr = gen_code_buf; + s->code_buf = tb->tc_ptr; + s->code_ptr = tb->tc_ptr; tcg_out_tb_init(s); diff --git a/tcg/tcg.h b/tcg/tcg.h index a696922..9a18ee4 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -626,7 +626,7 @@ void tcg_context_init(TCGContext *s); void tcg_prologue_init(TCGContext *s); void tcg_func_start(TCGContext *s); -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf); +int tcg_gen_code(TCGContext *s, TranslationBlock *tb); void tcg_set_frame(TCGContext *s, int reg, intptr_t start, intptr_t size); diff --git a/translate-all.c b/translate-all.c index ab61fac..dce00d5 100644 --- a/translate-all.c +++ b/translate-all.c @@ -1055,7 +1055,6 @@ TranslationBlock *tb_gen_code(CPUState *cpu, TranslationBlock *tb; tb_page_addr_t phys_pc, phys_page2; target_ulong virt_page2; - tcg_insn_unit *gen_code_buf; int gen_code_size, search_size; #ifdef CONFIG_PROFILER int64_t ti; @@ -1078,8 +1077,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu, tcg_ctx.tb_ctx.tb_invalidated_flag = 1; } - gen_code_buf = tcg_ctx.code_gen_ptr; - tb->tc_ptr = gen_code_buf; + tb->tc_ptr = tcg_ctx.code_gen_ptr; tb->cs_base = cs_base; tb->flags = flags; tb->cflags = cflags; @@ -1119,11 +1117,11 @@ TranslationBlock *tb_gen_code(CPUState *cpu, the tcg optimization currently hidden inside tcg_gen_code. All that should be required is to flush the TBs, allocate a new TB, re-initialize it per above, and re-do the actual code generation. */ - gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf); + gen_code_size = tcg_gen_code(&tcg_ctx, tb); if (unlikely(gen_code_size < 0)) { goto buffer_overflow; } - search_size = encode_search(tb, (void *)gen_code_buf + gen_code_size); + search_size = encode_search(tb, (void *)tb->tc_ptr + gen_code_size); if (unlikely(search_size < 0)) { goto buffer_overflow; } @@ -1145,7 +1143,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu, #endif tcg_ctx.code_gen_ptr = (void *) - ROUND_UP((uintptr_t)gen_code_buf + gen_code_size + search_size, + ROUND_UP((uintptr_t)tb->tc_ptr + gen_code_size + search_size, CODE_GEN_ALIGN); /* check next page if needed */ -- 2.7.0