> (4) Consider supporting generic vector operations in the TCG? I gave it a go and was quite happy with the result. I have implemented the add_i32x4 opcode which is addition of 128-bit vectors composed of four 32-bit integers and used it to translate NEON vadd.i32 to SSE paddd instruction. I used ARM for my guest because I'm familiar with this architecture and it is different from my host.
I got a 3x speedup on my testcase: mov r0, #0xb0000000 loop: vadd.i32 q0, q0, q1 vadd.i32 q0, q0, q1 vadd.i32 q0, q0, q1 vadd.i32 q0, q0, q1 subs r0, r0, #1 bne loop Evaluation results: master: 25.398s patched: 7.704s Generated code: IN: 0x00008298: f2200842 vadd.i32 q0, q0, q1 0x0000829c: f2200842 vadd.i32 q0, q0, q1 0x000082a0: f2200842 vadd.i32 q0, q0, q1 0x000082a4: f2200842 vadd.i32 q0, q0, q1 <...> OP after optimization and liveness analysis: ld_i32 tmp5,env,$0xfffffffffffffffc movi_i32 tmp6,$0x0 brcond_i32 tmp5,tmp6,ne,$0x0 ---- 0x8298 add_i32x4 q0,q0,q1 ---- 0x829c add_i32x4 q0,q0,q1 ---- 0x82a0 add_i32x4 q0,q0,q1 ---- 0x82a4 add_i32x4 q0,q0,q1 <...> OUT: [size=196] 0x60442450: mov -0x4(%r14),%ebp 0x60442454: test %ebp,%ebp 0x60442456: jne 0x60442505 0x6044245c: movdqu 0x658(%r14),%xmm0 0x60442465: movdqu 0x668(%r14),%xmm1 0x6044246e: paddd %xmm1,%xmm0 0x60442472: paddd %xmm1,%xmm0 0x60442476: paddd %xmm1,%xmm0 0x6044247a: paddd %xmm1,%xmm0 0x6044247e: movdqu %xmm0,0x658(%r14) <...> > But for target-alpha, there's one vector comparison operation that appears in > every guest string operation, and is used heavily enough that it's in the top > 10 functions in the profile: cmpbge (compare bytes greater or equal). cmpbge can be translated as follows: cmpge_i8x8 tmp0, arg1, arg2 select_msb_i8x8 res, tmp0 where cmpge is "compare grater or equal" with following semantic: res[i] = <111...11> if arg1[i] >= arg2[i] res[i] = <000...00> if arg1[i] < arg2[i] There is such operation in NEON. In SSE we can emulate it with PCMPEQB, PCMPGTB and POR. select_msb is "select most significant bit". SSE instruction PMOVMSKB. > While making helper functions faster is good I've wondered if they is > enough genericsm across the various SIMD/vector operations we could add > add TCG ops to translate them? The ops could fall back to generic helper > functions using the GCC instrinsics if we know there is no decent > back-end support for them? >From Valgrind experience there are enough genericism. Valgrind can translate SSE, AltiVec and NEON instructions to vector opcodes. Most of the opcodes are reused between instruction sets. But keep in mind - there are a lot of vector opcodes. Much much more than scalar ones. You can see full list in Valgrind sources (VEX/pub/libvex_ir.h). We can reduce the amount of opcodes by converting vector element size from part of an opcode to a constant argument. But we will lose some flexibility offered by the TARGET_HAS_opcode macro when target has support for some sizes but not for others. For example SSE has vector minimum for sizes i8x16, i16x8, i32x4 but does not have one for size i64x2. Some implementation details and concerns. The most problematic issue was the fact that with vector registers we have one entity that can be accessed as both global variable and memory location. I solved it by introducing the sync_temp opcode that instructs register allocator to save global variable to its memory location if it is on the register. If a variable is not on a register or memory is already coherent - no store is issued, so performance penalty for it is minimal. Still this approach has a serious drawback: we need to generate sync_temp explicitly. But I do not know any better way to achieve consistency. Note that as of this RFC I have not finished conversion of ARM guest so mixing NEON with VFP code can cause a miscompile. The second problem is that a backend may or may not support vector operations. We do not want each frontend to check it on every operation. I created a wrapper that generates vector opcode if it is supported or generates emulation code. For add_i32x4 emulation code is generated inline. I tried to make it a helper but got a very significant performance loss (5x slowdown). I'm not sure about the cause but I suspect that memory was a bottleneck and extra stores needed by calling conventions mattered a lot. The existing constraints are good enough to express that vector registers and general purpose registers are different and can not be used instead of each other. One unsolved problem is global aliasing. With general purpose registers we have no aliasing between globals. The only example I know where registers can alias is the x86 ah/ax/eax/rax case. They are handled as one global. With vector registers we have NEON where an 128-bit Q register consists of two 64-bit D registers each consisting of two 32-bit S registers. I think I'll need to add alias list to each global listing every other global it can clobber and then iterate over it in the optimizer. Fortunately this list will be static and not very long. Why I think all this is worth doing: (1) Performance. 200% speedup is a lot. My test was specifically crafted and real life applications may not have that much vector operations on average, but there is a specific class of applications where it will matter a lot - media processing applications like ffmpeg. (2) Some unification of common operations. Right now every target reimplements common vector operations (like vector add/sub/mul/min/compare etc.). We can do it once in the common TCG code. Still there are some cons I mentioned earlier. The need to support a lot of opcodes is the most significant in the long run I think. So before I commit my time to conversion of more operations I'd like to hear your opinions if this approach is acceptable and worth spending efforts. Kirill Batuzov (7): tcg: add support for 128bit vector type tcg: store ENV global in TCGContext tcg: add sync_temp opcode tcg: add add_i32x4 opcode target-arm: support access to 128-bit guest registers as globals target-arm: use add_i32x4 opcode to handle vadd.i32 instruction tcg/i386: add support for vector opcodes target-arm/translate.c | 30 ++++++++++- tcg/i386/tcg-target.c | 103 ++++++++++++++++++++++++++++++++--- tcg/i386/tcg-target.h | 24 ++++++++- tcg/tcg-op.h | 141 ++++++++++++++++++++++++++++++++++++++++++++++++ tcg/tcg-opc.h | 13 +++++ tcg/tcg.c | 36 +++++++++++++ tcg/tcg.h | 34 ++++++++++++ 7 files changed, 371 insertions(+), 10 deletions(-) -- 1.7.10.4