Am 16.09.2014 um 20:12 hat Markus Armbruster geschrieben: > Just four uses of BlockDriverState are left: > > * The Xen paravirtual block device backend (xen_disk.c) opens images > itself when set up via xenbus, bypassing blockdev.c. I figure it > should go through qmp_blockdev_add() instead. > > * Device model "usb-storage" prompts for keys. No other device model > does, and this one probably shouldn't do it, either. > > * ide_issue_trim_cb() uses bdrv_aio_discard() instead of > blk_aio_discard() because it fishes its backend out of a BlockAIOCB, > which has only the BlockDriverState. > > * PC87312State has an unused BlockDriverState[] member. > > The next two commits take care of the latter two. > > Signed-off-by: Markus Armbruster <arm...@redhat.com>
Okay. This patch gives us a chance to have a look at each of the functions that we'll expose in the BlockBackend layer. > diff --git a/block/block-backend.c b/block/block-backend.c > index 7fd832d..5f796b4 100644 > --- a/block/block-backend.c > +++ b/block/block-backend.c > @@ -235,3 +235,260 @@ void blk_hide_on_behalf_of_do_drive_del(BlockBackend > *blk) > bdrv_make_anon(blk->bs); > } > } > + > +void blk_iostatus_enable(BlockBackend *blk) > +{ > + bdrv_iostatus_enable(blk->bs); > +} Even at the end of the series, iostatus (i.e. rerror/werror handling) is still at the BDS level. I think our earlier conclusion was that it's really a BB thing, so I would expect it to be implemented in block-backend.c with no calls into block.c. Is this on your todo list? > +int blk_attach_dev(BlockBackend *blk, void *dev) > +{ > + return bdrv_attach_dev(blk->bs, dev); > +} > + > +void blk_attach_dev_nofail(BlockBackend *blk, void *dev) > +{ > + bdrv_attach_dev_nofail(blk->bs, dev); > +} > + > +void blk_detach_dev(BlockBackend *blk, void *dev) > +{ > + bdrv_detach_dev(blk->bs, dev); > +} > + > +void *blk_get_attached_dev(BlockBackend *blk) > +{ > + return bdrv_get_attached_dev(blk->bs); > +} > + > +void blk_set_dev_ops(BlockBackend *blk, const BlockDevOps *ops, void *opaque) > +{ > + bdrv_set_dev_ops(blk->bs, ops, opaque); > +} At the end of the series, all of these are BB-only code. Good. > +int blk_read(BlockBackend *blk, int64_t sector_num, uint8_t *buf, > + int nb_sectors) > +{ > + return bdrv_read(blk->bs, sector_num, buf, nb_sectors); > +} > + > +int blk_read_unthrottled(BlockBackend *blk, int64_t sector_num, uint8_t *buf, > + int nb_sectors) > +{ > + return bdrv_read_unthrottled(blk->bs, sector_num, buf, nb_sectors); > +} This one is a hack that I'd rather see disappear. Unrelated to this series, though. > +int blk_write(BlockBackend *blk, int64_t sector_num, const uint8_t *buf, > + int nb_sectors) > +{ > + return bdrv_write(blk->bs, sector_num, buf, nb_sectors); > +} > + > +BlockAIOCB *blk_aio_write_zeroes(BlockBackend *blk, int64_t sector_num, > + int nb_sectors, BdrvRequestFlags flags, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_write_zeroes(blk->bs, sector_num, nb_sectors, flags, > + cb, opaque); > +} > + > +int blk_pread(BlockBackend *blk, int64_t offset, void *buf, int count) > +{ > + return bdrv_pread(blk->bs, offset, buf, count); > +} > + > +int blk_pwrite(BlockBackend *blk, int64_t offset, const void *buf, int count) > +{ > + return bdrv_pwrite(blk->bs, offset, buf, count); > +} Any particular reason for the ordering of the functions here? Is this just how they were in block.c? I would have expected all read function and all write functions in one place. > +int64_t blk_getlength(BlockBackend *blk) > +{ > + return bdrv_getlength(blk->bs); > +} > + > +void blk_get_geometry(BlockBackend *blk, uint64_t *nb_sectors_ptr) > +{ > + bdrv_get_geometry(blk->bs, nb_sectors_ptr); > +} > + > +BlockAIOCB *blk_aio_readv(BlockBackend *blk, int64_t sector_num, > + QEMUIOVector *iov, int nb_sectors, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_readv(blk->bs, sector_num, iov, nb_sectors, cb, opaque); > +} > + > +BlockAIOCB *blk_aio_writev(BlockBackend *blk, int64_t sector_num, > + QEMUIOVector *iov, int nb_sectors, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_writev(blk->bs, sector_num, iov, nb_sectors, cb, opaque); > +} > + > +BlockAIOCB *blk_aio_flush(BlockBackend *blk, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_flush(blk->bs, cb, opaque); > +} > + > +BlockAIOCB *blk_aio_discard(BlockBackend *blk, > + int64_t sector_num, int nb_sectors, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_discard(blk->bs, sector_num, nb_sectors, cb, opaque); > +} > + > +void blk_aio_cancel(BlockAIOCB *acb) > +{ > + bdrv_aio_cancel(acb); > +} > + > +int blk_aio_multiwrite(BlockBackend *blk, BlockRequest *reqs, int num_reqs) > +{ > + return bdrv_aio_multiwrite(blk->bs, reqs, num_reqs); > +} > + > +int blk_ioctl(BlockBackend *blk, unsigned long int req, void *buf) > +{ > + return bdrv_ioctl(blk->bs, req, buf); > +} > + > +BlockAIOCB *blk_aio_ioctl(BlockBackend *blk, unsigned long int req, void > *buf, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return bdrv_aio_ioctl(blk->bs, req, buf, cb, opaque); > +} > + > +int blk_flush(BlockBackend *blk) > +{ > + return bdrv_flush(blk->bs); > +} > + > +int blk_flush_all(void) > +{ > + return bdrv_flush_all(); > +} > + > +void blk_drain_all(void) > +{ > + bdrv_drain_all(); > +} > +BlockdevOnError blk_get_on_error(BlockBackend *blk, bool is_read) > +{ > + return bdrv_get_on_error(blk->bs, is_read); > +} > + > +BlockErrorAction blk_get_error_action(BlockBackend *blk, bool is_read, > + int error) > +{ > + return bdrv_get_error_action(blk->bs, is_read, error); > +} > + > +void blk_error_action(BlockBackend *blk, BlockErrorAction action, > + bool is_read, int error) > +{ > + bdrv_error_action(blk->bs, action, is_read, error); > +} Like iostatus, this probably should be a BB-only thing in the end. > +int blk_is_read_only(BlockBackend *blk) > +{ > + return bdrv_is_read_only(blk->bs); > +} > + > +int blk_is_sg(BlockBackend *blk) > +{ > + return bdrv_is_sg(blk->bs); > +} > + > +int blk_enable_write_cache(BlockBackend *blk) > +{ > + return bdrv_enable_write_cache(blk->bs); > +} > + > +void blk_set_enable_write_cache(BlockBackend *blk, bool wce) > +{ > + bdrv_set_enable_write_cache(blk->bs, wce); > +} > + > +int blk_is_inserted(BlockBackend *blk) > +{ > + return bdrv_is_inserted(blk->bs); > +} > + > +void blk_lock_medium(BlockBackend *blk, bool locked) > +{ > + bdrv_lock_medium(blk->bs, locked); > +} > + > +void blk_eject(BlockBackend *blk, bool eject_flag) > +{ > + bdrv_eject(blk->bs, eject_flag); > +} > + > +int blk_get_flags(BlockBackend *blk) > +{ > + return bdrv_get_flags(blk->bs); > +} > + > +void blk_set_guest_block_size(BlockBackend *blk, int align) > +{ > + bdrv_set_guest_block_size(blk->bs, align); > +} > + > +void *blk_blockalign(BlockBackend *blk, size_t size) Perhaps better blk_memalign? > +{ > + return qemu_blockalign(blk ? blk->bs : NULL, size); > +} > + > +bool blk_op_is_blocked(BlockBackend *blk, BlockOpType op, Error **errp) > +{ > + return bdrv_op_is_blocked(blk->bs, op, errp); > +} > + > +void blk_op_unblock(BlockBackend *blk, BlockOpType op, Error *reason) > +{ > + bdrv_op_unblock(blk->bs, op, reason); > +} > + > +void blk_op_block_all(BlockBackend *blk, Error *reason) > +{ > + bdrv_op_block_all(blk->bs, reason); > +} > + > +void blk_op_unblock_all(BlockBackend *blk, Error *reason) > +{ > + bdrv_op_unblock_all(blk->bs, reason); > +} > + > +AioContext *blk_get_aio_context(BlockBackend *blk) > +{ > + return bdrv_get_aio_context(blk->bs); > +} > + > +void blk_set_aio_context(BlockBackend *blk, AioContext *new_context) > +{ > + bdrv_set_aio_context(blk->bs, new_context); > +} > + > +void blk_io_plug(BlockBackend *blk) > +{ > + bdrv_io_plug(blk->bs); > +} > + > +void blk_io_unplug(BlockBackend *blk) > +{ > + bdrv_io_unplug(blk->bs); > +} > + > +BlockAcctStats *blk_get_stats(BlockBackend *blk) > +{ > + return bdrv_get_stats(blk->bs); > +} > + > +void *blk_aio_get(const AIOCBInfo *aiocb_info, BlockBackend *blk, > + BlockCompletionFunc *cb, void *opaque) > +{ > + return qemu_aio_get(aiocb_info, blk_bs(blk), cb, opaque); > +} There are a few more in this list that look dubious, but this patch series isn't the right place to discuss them. Found nothing noteworthy in the rest of the patch, though I only quickly scanned it, so that wasn't thorough enough for a R-b. Kevin