On Tue, Aug 05, 2014 at 06:21:55AM -0600, Eric Blake wrote: > On 08/05/2014 06:05 AM, Michael S. Tsirkin wrote: > > On Tue, Aug 05, 2014 at 05:55:49AM -0600, Eric Blake wrote: > >> On 08/04/2014 09:33 PM, Ming Lei wrote: > >>> This patch introduces object allocation pool for speeding up > >>> object allocation in fast path. > >>> > >>> Signed-off-by: Ming Lei <ming....@canonical.com> > >>> --- > >>> include/qemu/obj_pool.h | 64 > >>> +++++++++++++++++++++++++++++++++++++++++++++++ > >>> 1 file changed, 64 insertions(+) > >>> create mode 100644 include/qemu/obj_pool.h > >>> > > >>> + > >>> + char *objs; > >>> +} ObjPool; > >>> + > >>> +static inline void obj_pool_init(ObjPool *op, void *objs_buf, void > >>> **free_objs, > >>> + unsigned int obj_size, unsigned cnt) > >>> +{ > >>> + int i; > >>> + > >>> + op->objs = (char *)objs_buf; > >> > >> Why the cast? This is C, not C++. > > > > It's not needed in C++ either, right? > > In C++, going from void* to a typed pointer requires a cast (that's why > in C++ you see casts on malloc results).
Ah yes, I was confusing this with going from char * to void *. You are right, thanks for the reminder. > In C, void* can implicitly be > converted to any other pointer (modulo const-/volatile-correctness). Yes: and const and voilatile safety is exactly the reason one *shouldn't* typically cast to/from void * explicitly. > -- > Eric Blake eblake redhat com +1-919-301-3266 > Libvirt virtualization library http://libvirt.org >