"Gonglei (Arei)" <arei.gong...@huawei.com> wrote: >> Hi, >> >> > Anything bigger than 16bytes, no? And that is the whole point that we >> > are talking about? Or the 16bytes that we are using can be at any place >> > on the buffer? >> >> Yes. It's a ring buffer, with rptr pointing to the first used element >> and wptr pointing to the first free element. >> >> So, what we need is a function to move the content we are interested >> (between rptr and wptr) in to the head of the ring buffer, set rptr to >> 0, set wptr to count. We obviously need to do that in post_load(), but >> as I've noticed meanwhile also in pre_save, otherwise old qemu will get >> things wrong in case the buffer is wrapped (rptr > wptr). >> > Hi, Gerd. Maybe we just need to do in post_load(). Such as the follow code: > > static int ps2_kbd_post_load(void* opaque, int version_id) > { > PS2KbdState *s = (PS2KbdState*)opaque;
cast not needed. > PS2State *ps2 = &s->common; > PS2Queue *q = &ps2->queue; > int size; > int i; > > if (version_id == 2) > s->scancode_set=2; > /* the new version id for this patch */ > if (version_id == 4) { > return 0; > } > /* set the useful data buffer queue size, < PS2_QUEUE_SIZE */ > size = MIN(q->count, PS2_QUEUE_SIZE); > printf(" ==kbd: rptr: %d, wptr: %d, count: %d, size: %d\n", q->rptr, > q->wptr, q->count, size); > for (i = 0; i < size; i++) { > /* move the queue elements to the start of data array */ > q->data[i] = q->data[q->rptr]; It is me, or this don't work if the destination and source regions overlap? Yes, it depens on how it overlaps. > if (++q->rptr == 256) { > q->rptr = 0; > } > } > /* reset rptr/wptr/count */ > q->rptr = 0; > q->wptr = size; > q->count = size; > ps2->update_irq(ps2->update_arg, q->count != 0); > > return 0; > } > Any problem? Thanks. > > Best regards, > -Gonglei