Richard Henderson <r...@twiddle.net> writes:

> From: Peter Maydell <peter.mayd...@linaro.org>
>
> Avoid stores to unaligned addresses in TCG code generation, by using the
> usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage
> into TCG, so it's simpler just to do direct memcpy() here.)

I notice bswap.h has an interesting exultation to the efficiency of
inline memcpy's which I hope is justified.

Reviewed-by: Alex Bennée <alex.ben...@linaro.org>


>
> Signed-off-by: Peter Maydell <peter.mayd...@linaro.org>
> Signed-off-by: Richard Henderson <r...@twiddle.net>
> ---
>  tcg/tcg.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/tcg/tcg.c b/tcg/tcg.c
> index f1e0763..60f06c5 100644
> --- a/tcg/tcg.c
> +++ b/tcg/tcg.c
> @@ -125,21 +125,21 @@ static inline void tcg_out8(TCGContext *s, uint8_t v)
>  static inline void tcg_out16(TCGContext *s, uint16_t v)
>  {
>      uint8_t *p = s->code_ptr;
> -    *(uint16_t *)p = v;
> +    memcpy(p, &v, sizeof(v));
>      s->code_ptr = p + 2;
>  }
>  
>  static inline void tcg_out32(TCGContext *s, uint32_t v)
>  {
>      uint8_t *p = s->code_ptr;
> -    *(uint32_t *)p = v;
> +    memcpy(p, &v, sizeof(v));
>      s->code_ptr = p + 4;
>  }
>  
>  static inline void tcg_out64(TCGContext *s, uint64_t v)
>  {
>      uint8_t *p = s->code_ptr;
> -    *(uint64_t *)p = v;
> +    memcpy(p, &v, sizeof(v));
>      s->code_ptr = p + 8;
>  }

-- 
Alex Bennée


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