On 24 January 2014 17:53, Paolo Bonzini <pbonz...@redhat.com> wrote:
> Il 24/01/2014 18:52, Peter Maydell ha scritto:
>> On 24 January 2014 17:47, Paolo Bonzini <pbonz...@redhat.com> wrote:
>>> --- a/hw/display/blizzard_template.h
>>> +++ b/hw/display/blizzard_template.h
>>> @@ -21,21 +21,21 @@
>>>  #define SKIP_PIXEL(to)         to += deststep
>>>  #if DEPTH == 8
>>>  # define PIXEL_TYPE            uint8_t
>>> -# define COPY_PIXEL(to, from)  *to = from; SKIP_PIXEL(to)
>>> +# define COPY_PIXEL(to, from)  *to = from, SKIP_PIXEL(to)
>>
>>
>> Why not use the standard do { ... } while(0) idiom ?
>
>
> I figured that this would make the patch easier to review, but I can use "do
> {...} while(0)" too (either directly or as a follow up).

I'd prefer do ... while(0), just as a single patch fix.
I'm not convinced the average QEMU programmer could tell
you whether comma is a sequence point without going and
looking it up :-)

thanks
-- PMM

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