On 18 December 2013 20:19, Tom Musta <tommu...@gmail.com> wrote: > The float64_to_uint32 has several flaws: > > - for numbers between 2**32 and 2**64, the inexact exception flag > may get incorrectly set. In this case, only the invalid flag > should be set. > > test pattern: 425F81378DC0CD1F / 0x1.f81378dc0cd1fp+38 > > - for numbers between 2**63 and 2**64, incorrect results may > be produced: > > test pattern: 43EAAF73F1F0B8BD / 0x1.aaf73f1f0b8bdp+63 > > This patch re-implements float64_to_uint32 to re-use the > float64_to_uint64 routine (instead of float64_to_int64). For the > saturation case, the inexact bit is explicitly cleared before raising > the invalid flag, provided that it was not previously set. > > V4: Fixed handling of stickiness of the inexact bit per comments from > Peter Maydell. > > This contribution can be licensed under either the softfloat-2a or -2b > license. > > Signed-off-by: Tom Musta <tommu...@gmail.com>
Reviewed-by: Peter Maydell <peter.mayd...@linaro.org> (though you might tidy up the commit message as per other email). I have a patch which fixes the remaining float-to-int conversion functions (ie the ones you didn't deal with in this series) to not raise Inexact when they raise Invalid for out of range, and one which fixes a bug in scalbn. I'll send those out shortly. thanks -- PMM