On 18 December 2013 20:19, Tom Musta <tommu...@gmail.com> wrote: > This patch adds the float32_to_uint64() routine, which converts a > 32-bit floating point number to an unsigned 64 bit number. > > This contribution can be licensed under either the softfloat-2a or -2b > license. > > V2: Reduced patch to just this single routine per feedback from Peter > Maydell. > > V4: Now passing sign to roundAndPackUint64() > > Signed-off-by: Tom Musta <tommu...@gmail.com> > --- > fpu/softfloat.c | 45 +++++++++++++++++++++++++++++++++++++++++++++ > include/fpu/softfloat.h | 1 + > 2 files changed, 46 insertions(+), 0 deletions(-) > > diff --git a/fpu/softfloat.c b/fpu/softfloat.c > index ec23908..1ff59d0 100644 > --- a/fpu/softfloat.c > +++ b/fpu/softfloat.c > @@ -1558,6 +1558,51 @@ int64 float32_to_int64( float32 a STATUS_PARAM ) > > > /*---------------------------------------------------------------------------- > | Returns the result of converting the single-precision floating-point value > +| `a' to the 64-bit unsigned integer format. The conversion is > +| performed according to the IEC/IEEE Standard for Binary Floating-Point > +| Arithmetic---which means in particular that the conversion is rounded > +| according to the current rounding mode. If `a' is a NaN, the largest > +| unsigned integer is returned. Otherwise, if the conversion overflows, the > +| largest unsigned integer is returned. If the 'a' is negative, zero is > +| returned. > +*----------------------------------------------------------------------------*/ > + > +uint64 float32_to_uint64(float32 a STATUS_PARAM) > +{ > + flag aSign; > + int_fast16_t aExp, shiftCount; > + uint32_t aSig; > + uint64_t aSig64, aSigExtra; > + a = float32_squash_input_denormal(a STATUS_VAR); > + > + aSig = extractFloat32Frac(a); > + aExp = extractFloat32Exp(a); > + aSign = extractFloat32Sign(a); > + if (aSign) { > + if (aExp) { > + float_raise(float_flag_invalid STATUS_VAR);
NaNs with the sign bit set will wind up in this case and return 0 rather than largest-unsigned-integer. Also it seems like this code says "negative inputs return zero if they're denormal or signal Invalid and return 0 if they're not". Are you sure this does the right thing for (a) values which are not denormal but are close enough to zero to round to it and (b) different rounding modes? > + } else if (aSig) { /* negative denormalized */ > + float_raise(float_flag_inexact STATUS_VAR); > + } > + return 0; > + } > + shiftCount = 0xBE - aExp; > + if (aExp) { > + aSig |= 0x00800000; > + } > + if (shiftCount < 0) { > + float_raise(float_flag_invalid STATUS_VAR); > + return (int64_t)LIT64(0xFFFFFFFFFFFFFFFF); > + } > + > + aSig64 = aSig; > + aSig64 <<= 40; > + shift64ExtraRightJamming(aSig64, 0, shiftCount, &aSig64, &aSigExtra); > + return roundAndPackUint64(aSign, aSig64, aSigExtra STATUS_VAR); > +} thanks -- PMM