Hi,
On 10/09/2013 08:36 PM, Alex Bligh wrote:
On 9 Oct 2013, at 19:28, Alex Bligh wrote:
static void audio_reset_timer (AudioState *s)
{
if (audio_is_timer_needed ()) {
timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1);
}
else {
timer_del (s->ts);
}
}
static void audio_timer (void *opaque)
{
audio_run ("timer");
audio_reset_timer (opaque);
}
Note how that is using a timer which expires every freaking nano second,
I think it is very likely that is the culprit.
Indeed. I am hoping that it is not my automated perl conversion code that
did that, because if it is, it may have broken other stuff :-/
Thanks for finding this - let me see whether the bug existed before
my automated changes commit.
I think this was broken prior to my changes. Here's audio/audio.c before
my changes:
static void audio_reset_timer (AudioState *s)
{
if (audio_is_timer_needed ()) {
qemu_mod_timer (s->ts, qemu_get_clock_ns (vm_clock) + 1);
}
else {
qemu_del_timer (s->ts);
}
}
Now qemu_get_clock_ns can only return something in nanoseconds, so it's
adding 1 nanosecond. This is thus either broken because:
1. ts->scale is in nanoseconds, in which case that timer expires in
one nano-second's time; or
2. ts->scale is not in nanoseconds, in which case nanosecond VM clock
is going to be a huge time in the future, and it's never going
to expire.
I wonder whether it's meant to be 1 millisecond or 1 microsecond?
Maybe once it was 1 ms, this code just exists to keep the buffers
of a soundcard filled / emptied in time. 100 times / second is more
then plenty for that, so that is what I'm going to use in the patch I'm
about to submit.
Regards,
Hans
p.s.
I still think we should unlock the io-thread in the main_loop_wait when
called with nonblocking == 0, even if there are expired timers. Any
suggestions on how to best do that ?