On 9 Oct 2013, at 19:28, Alex Bligh wrote: >> >> static void audio_reset_timer (AudioState *s) >> { >> if (audio_is_timer_needed ()) { >> timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1); >> } >> else { >> timer_del (s->ts); >> } >> } >> >> static void audio_timer (void *opaque) >> { >> audio_run ("timer"); >> audio_reset_timer (opaque); >> } >> >> Note how that is using a timer which expires every freaking nano second, >> I think it is very likely that is the culprit. > > Indeed. I am hoping that it is not my automated perl conversion code that > did that, because if it is, it may have broken other stuff :-/ > > Thanks for finding this - let me see whether the bug existed before > my automated changes commit.
I think this was broken prior to my changes. Here's audio/audio.c before my changes: static void audio_reset_timer (AudioState *s) { if (audio_is_timer_needed ()) { qemu_mod_timer (s->ts, qemu_get_clock_ns (vm_clock) + 1); } else { qemu_del_timer (s->ts); } } Now qemu_get_clock_ns can only return something in nanoseconds, so it's adding 1 nanosecond. This is thus either broken because: 1. ts->scale is in nanoseconds, in which case that timer expires in one nano-second's time; or 2. ts->scale is not in nanoseconds, in which case nanosecond VM clock is going to be a huge time in the future, and it's never going to expire. I wonder whether it's meant to be 1 millisecond or 1 microsecond? Whatever, it looks like this is suitable for an individual patch to audio/audio.c -- Alex Bligh