On Wed, Nov 11, 2009 at 12:56:47AM +0000, Paul Brook wrote: > On Thursday 22 October 2009, Aurelien Jarno wrote: > > On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote: > > > sync allows concurrent accesses to locations in memory through different > > > TCG variables. This comes in handy when you are emulating CPU registers > > > that can be used as either 32 or 64 bit, as TCG doesn't know anything > > > about aliases. See the s390x target for an example. > > > > > > Fixed sync_i64 build failure on 32-bit targets. > > > > Looking more in details to the use case of this patch, I think it can be > > useful in QEMU. However I don't feel very comfortable in merging it > > without having the opinion of more persons. Paul, Malc Blue Swirl or > > others, any opinion? > > I don't think this is the right solution. > > IIUC the basic problem is that we have a register file where adjacent pairs > of > 32-bit registers are also accessed as a 64-bit value. This is something many > other targets need to do (at least ARM, PPC, MIPS and SPARC). > > While sync appears attractive as a quick hack to achieve this, I think it is > liable to be abused, and cause us serious pain long-term. If you need an easy > solution then use ld/st (as with ARM VFP registers). If you want a good > solution then fix whichever bit of TCG makes accessing a pair of registers > horribly slow. We already have some support for this (concat_i32_i64). >
What is probably needed here are merge_low and merge_high ops, merging a 32-bit value into the low or high part of a 64-bit value, leaving the other part unchanged. Not sure we can really optimize that on x86/x86_64 compared to standard TCG code though. -- Aurelien Jarno GPG: 1024D/F1BCDB73 aurel...@aurel32.net http://www.aurel32.net