If our input and output is in the same register, bswap64 tries to undo a rotate of the input. This just ends up rotating the output.
Cc: qemu-sta...@nongnu.org Signed-off-by: Anton Blanchard <an...@samba.org> --- diff --git a/tcg/ppc64/tcg-target.c b/tcg/ppc64/tcg-target.c index 0fcf2b5..64fb0af 100644 --- a/tcg/ppc64/tcg-target.c +++ b/tcg/ppc64/tcg-target.c @@ -1922,8 +1922,6 @@ static void tcg_out_op (TCGContext *s, TCGOpcode opc, const TCGArg *args, if (a0 == 0) { tcg_out_mov(s, TCG_TYPE_I64, args[0], a0); - /* Revert the source rotate that we performed above. */ - tcg_out_rld(s, RLDICL, a1, a1, 32, 0); } break;