If our input and output is in the same register, bswap64 tries to
undo a rotate of the input. This just ends up rotating the output.

Cc: qemu-sta...@nongnu.org
Signed-off-by: Anton Blanchard <an...@samba.org>
---

diff --git a/tcg/ppc64/tcg-target.c b/tcg/ppc64/tcg-target.c
index 0fcf2b5..64fb0af 100644
--- a/tcg/ppc64/tcg-target.c
+++ b/tcg/ppc64/tcg-target.c
@@ -1922,8 +1922,6 @@ static void tcg_out_op (TCGContext *s, TCGOpcode opc, 
const TCGArg *args,
 
         if (a0 == 0) {
             tcg_out_mov(s, TCG_TYPE_I64, args[0], a0);
-            /* Revert the source rotate that we performed above.  */
-            tcg_out_rld(s, RLDICL, a1, a1, 32, 0);
         }
         break;
 

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