Anthony Liguori wrote:
Johannes Schindelin wrote:
Hi,
On Tue, 5 Feb 2008, Anthony Liguori wrote:
I would really like to use OpenGL on non-Apple platforms. OpenGL
gives much better scaling than SDL. Typically, and OpenGL app has
very little platform specific code. It would be nice if we could use
similar code here.
But SDL runs on many more platforms than those which have OpenGL.
So if at all, this should be optional, and not replace SDL.
Absolutely. My thinking was just that if we're already going to have
OpenGL code to support OS X (where SDL isn't an option), then we might
as well make it so it's usable elsewhere.
This is an SDL related issue (i.e. SDL may or may not use OpenGL to
display graphics). Fixing SDL for Mac OS X would also be interesting.
Regards,
Fabrice.