On Wed, Sep 26, 2012 at 07:48:53PM +0100, Peter Maydell wrote: > These patches implement movcond_i32 for the ARM TCG backend; we > emit "mov dst, v2; cmp c1, c2; movcc dst, v1". We could have > done this with a pair of conditional movs, but (a) this is not > actually any shorter (b) it means we don't get the common TCG > code doing the work of avoiding "mov reg to itself" (c) conditional > moves aren't quite as free as they used to be on the ARM7. > > (Tested using Aurelien's movcond-shift patches on the ARM frontend > as something that will generate enough movconds.) > > Peter Maydell (2): > tcg/arm: Factor out code to emit immediate or reg-reg op > tcg/arm: Implement movcond_i32 > > tcg/arm/tcg-target.c | 56 > +++++++++++++++++++++++++++----------------------- > tcg/arm/tcg-target.h | 2 +- > 2 files changed, 31 insertions(+), 27 deletions(-) > > -- > 1.7.9.5 >
Thanks, both applied. -- Aurelien Jarno GPG: 1024D/F1BCDB73 aurel...@aurel32.net http://www.aurel32.net