On 26 September 2012 19:48, Peter Maydell <peter.mayd...@linaro.org> wrote: > These patches implement movcond_i32 for the ARM TCG backend; we > emit "mov dst, v2; cmp c1, c2; movcc dst, v1". We could have > done this with a pair of conditional movs, but (a) this is not > actually any shorter (b) it means we don't get the common TCG > code doing the work of avoiding "mov reg to itself" (c) conditional > moves aren't quite as free as they used to be on the ARM7.
Ping? -- PMM