Add a more general DEFINE_MACHINE_EXTENDED macro and define simpler
versions with less parameters based on that. This is inspired by how
the OBJECT_DEFINE macros do this in a similar way to allow using the
shortened definition in more complex cases too.

Signed-off-by: BALATON Zoltan <bala...@eik.bme.hu>
---
 include/hw/boards.h | 16 ++++++++++++++--
 1 file changed, 14 insertions(+), 2 deletions(-)

diff --git a/include/hw/boards.h b/include/hw/boards.h
index 765dc8dd35..6e52d4d10c 100644
--- a/include/hw/boards.h
+++ b/include/hw/boards.h
@@ -744,7 +744,8 @@ struct MachineState {
         } \
     } while (0)
 
-#define DEFINE_MACHINE(namestr, machine_initfn) \
+#define DEFINE_MACHINE_EXTENDED(namestr, PARENT_NAME, InstanceName, \
+                                machine_initfn, ABSTRACT, ...) \
     static void machine_initfn##_class_init(ObjectClass *oc, const void *data) 
\
     { \
         MachineClass *mc = MACHINE_CLASS(oc); \
@@ -752,8 +753,11 @@ struct MachineState {
     } \
     static const TypeInfo machine_initfn##_typeinfo = { \
         .name       = MACHINE_TYPE_NAME(namestr), \
-        .parent     = TYPE_MACHINE, \
+        .parent     = TYPE_##PARENT_NAME, \
         .class_init = machine_initfn##_class_init, \
+        .instance_size = sizeof(InstanceName), \
+        .abstract = ABSTRACT, \
+        .interfaces = (const InterfaceInfo[]) { __VA_ARGS__ } , \
     }; \
     static void machine_initfn##_register_types(void) \
     { \
@@ -761,6 +765,14 @@ struct MachineState {
     } \
     type_init(machine_initfn##_register_types)
 
+#define DEFINE_MACHINE(namestr, machine_initfn) \
+    DEFINE_MACHINE_EXTENDED(namestr, MACHINE, MachineState, machine_initfn, \
+                            false, { })
+
+#define DEFINE_MACHINE_WITH_INTERFACES(namestr, machine_initfn, ...) \
+    DEFINE_MACHINE_EXTENDED(namestr, MACHINE, MachineState, machine_initfn, \
+                            false, __VA_ARGS__)
+
 extern GlobalProperty hw_compat_10_0[];
 extern const size_t hw_compat_10_0_len;
 
-- 
2.41.3


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