On 2/20/25 14:17, Philippe Mathieu-Daudé wrote:
@@ -1794,23 +1715,19 @@ void tcg_gen_andi_i64(TCGv_i64 ret, TCGv_i64 arg1, 
int64_t arg2)
      case -1:
          tcg_gen_mov_i64(ret, arg1);
          return;
-    case 0xff:
-        /* Don't recurse with tcg_gen_ext8u_i64.  */
-        if (TCG_TARGET_HAS_ext8u_i64) {
-            tcg_gen_op2_i64(INDEX_op_ext8u_i64, ret, arg1);
-            return;
-        }
-        break;
-    case 0xffff:
-        if (TCG_TARGET_HAS_ext16u_i64) {
-            tcg_gen_op2_i64(INDEX_op_ext16u_i64, ret, arg1);
-            return;
-        }
-        break;
-    case 0xffffffffu:
-        if (TCG_TARGET_HAS_ext32u_i64) {
-            tcg_gen_op2_i64(INDEX_op_ext32u_i64, ret, arg1);
-            return;
+    default:
+        /*
+         * Canonicalize on extract, if valid.  This aids x86 with its
+         * 2 operand MOVZBL and 2 operand AND, selecting the TCGOpcode
+         * which does not require matching operands.  Other backends can
+         * trivially expand the extract to AND during code generation.
+         */

Could also use s/0/ofs/ like for 32-bit.

Pardon?  Are you confusing the tcg_gen_andi_{i32,i64} changes
with the tcg_gen_{s}extract_{i32,i64} changes?

This andi_i64 hunk exactly matches the andi_i32 hunk.

@@ -2720,54 +2592,20 @@ void tcg_gen_deposit_z_i64(TCGv_i64 ret, TCGv_i64 arg,

I note deposit_z_i32/i64 are not documented.

Indeed, it's probably worth removing, and just use tcg_gen_deposit_{i32,i64} with a constant zero argument. There aren't very many uses in the tree at all.


@@ -2804,39 +2638,34 @@ void tcg_gen_extract_i64(TCGv_i64 ret, TCGv_i64 arg,
              tcg_gen_movi_i32(TCGV_HIGH(ret), 0);
              return;
          }
-        /* The field is split across two words.  One double-word
-           shift is better than two double-word shifts.  */
-        goto do_shift_and;
+
+        /* The field is split across two words. */
+        tcg_gen_extract2_i32(TCGV_LOW(ret), TCGV_LOW(arg),
+                             TCGV_HIGH(arg), ofs);
+        if (len <= 32) {
+            tcg_gen_extract_i32(TCGV_LOW(ret), TCGV_LOW(ret), 0, len);
+            tcg_gen_movi_i32(TCGV_HIGH(ret), 0);
+        } else {
+            tcg_gen_extract_i32(TCGV_HIGH(ret), TCGV_HIGH(arg),
+                                ofs, len - 32);
+        }
+        return;

This change would look better in a preliminary patch.

Done.


r~

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