On 2024/10/15 13:32, Dmitry Osipenko wrote:
From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
If EGL is used, we can rely on dmabuf to import textures without
doing copies.
To get this working on X11, we use the existing SDL hint:
SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipe...@collabora.com>
---
include/ui/sdl2.h | 7 ++++++
ui/sdl2-gl.c | 63 +++++++++++++++++++++++++++++++++++++++++++++++
ui/sdl2.c | 31 +++++++++++++++++++++++
3 files changed, 101 insertions(+)
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index dbe6e3d9739b..9daf5ecffae7 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -45,6 +45,7 @@ struct sdl2_console {
bool gui_keysym;
SDL_GLContext winctx;
QKbdState *kbd;
+ bool has_dmabuf;
#ifdef CONFIG_OPENGL
QemuGLShader *gls;
egl_fb guest_fb;
@@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
void *d3d_tex2d);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf);
+bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
+void sdl2_gl_console_init(struct sdl2_console *scon);
#endif /* SDL2_H */
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index b1fe96d6af22..7612af18292c 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -26,6 +26,8 @@
*/
#include "qemu/osdep.h"
+#include "qemu/main-loop.h"
+#include "qemu/error-report.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
@@ -249,3 +251,64 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
SDL_GL_SwapWindow(scon->real_window);
}
+
+void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ assert(scon->opengl);
+ SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+
+ egl_dmabuf_import_texture(dmabuf);
+ if (!qemu_dmabuf_get_texture(dmabuf)) {
+ error_report("%s: failed fd=%d", __func__, qemu_dmabuf_get_fd(dmabuf));
+ }
+
+ sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
+ qemu_dmabuf_get_width(dmabuf),
+ qemu_dmabuf_get_height(dmabuf),
+ 0, 0,
+ qemu_dmabuf_get_width(dmabuf),
+ qemu_dmabuf_get_height(dmabuf),
+ NULL);
+
+ if (qemu_dmabuf_get_allow_fences(dmabuf)) {
+ scon->guest_fb.dmabuf = dmabuf;
+ }
+}
+
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+ egl_dmabuf_release_texture(dmabuf);
+}
+
+bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
+{
+ struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+ return scon->has_dmabuf;
+}
+
+void sdl2_gl_console_init(struct sdl2_console *scon)
+{
+ bool hidden = scon->hidden;
+
+ scon->hidden = true;
+ scon->surface = qemu_create_displaysurface(1, 1);
+ sdl2_window_create(scon);
+
+ /*
+ * QEMU checks whether console supports dma-buf before switching
+ * to the console. To break this chicken-egg problem we pre-check
+ * dma-buf availability beforehand using a dummy SDL window.
+ */
+ scon->has_dmabuf = qemu_egl_has_dmabuf();
+
+ sdl2_window_destroy(scon);
+ qemu_free_displaysurface(scon->surface);
+
+ scon->surface = NULL;
+ scon->hidden = hidden;
+}
diff --git a/ui/sdl2.c b/ui/sdl2.c
index bd4f5a9da14a..607181071b84 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -120,6 +120,9 @@ void sdl2_window_create(struct sdl2_console *scon)
/* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled
*/
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
}
+
+ qemu_egl_display = eglGetCurrentDisplay();
+
sdl_update_caption(scon);
}
@@ -820,6 +823,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
.dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
.dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
.dpy_gl_update = sdl2_gl_scanout_flush,
+
+ .dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf,
+ .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf,
+ .dpy_has_dmabuf = sdl2_gl_has_dmabuf,
};
static bool
@@ -847,6 +854,28 @@ static void sdl2_display_early_init(DisplayOptions *o)
}
}
+static void sdl2_set_hint_x11_force_egl(void)
+{
+#if defined(SDL_HINT_VIDEO_X11_FORCE_EGL) && defined(EGL_KHR_platform_x11)
EGL_KHR_platform_x11 is always defined when CONFIG_OPENGL is defined.
Check CONFIG_OPENGL for the availability of EGL APIs.
+ Display *x_disp = XOpenDisplay(NULL);
The availability of Xlib must be checked.
+ EGLDisplay egl_display;
+
+ if (!x_disp) {
+ return;
+ }
+
+ /* Prefer EGL over GLX to get dma-buf support. */
+ egl_display = eglGetDisplay((EGLNativeDisplayType)x_disp);
> +> + if (egl_display != EGL_NO_DISPLAY) {
+ SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
SDL may not be going to use X11 but may use e.g., Wayland.
+ eglTerminate(egl_display);
+ }
+
+ XCloseDisplay(x_disp);
+#endif
+}
+
static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
{
uint8_t data = 0;
@@ -877,6 +906,7 @@ static void sdl2_display_init(DisplayState *ds,
DisplayOptions *o)
SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
#endif
SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
+ sdl2_set_hint_x11_force_egl();
SDL_EnableScreenSaver();
memset(&info, 0, sizeof(info));
SDL_VERSION(&info.version);
@@ -923,6 +953,7 @@ static void sdl2_display_init(DisplayState *ds,
DisplayOptions *o)
sdl2_console[i].kbd = qkbd_state_init(con);
if (display_opengl) {
qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
+ sdl2_gl_console_init(&sdl2_console[i]);
}
register_displaychangelistener(&sdl2_console[i].dcl);