17.07.2024 09:08, Richard Henderson wrote:
Flush before the queue gets too big.
Also, there's a bug fix in patch 14.

Hi!

Has this patchset (together with the bugfix) been forgotten?
Maybe we should include at least the bug fix for 9.1?

Thanks,

/mjt

r~

Richard Henderson (17):
   target/arm: Use tcg_gen_extract2_i64 for EXT
   target/arm: Convert EXT to decodetree
   target/arm: Convert TBL, TBX to decodetree
   target/arm: Convert UZP, TRN, ZIP to decodetree
   target/arm: Simplify do_reduction_op
   target/arm: Convert ADDV, *ADDLV, *MAXV, *MINV to decodetree
   target/arm: Convert FMAXNMV, FMINNMV, FMAXV, FMINV to decodetree
   target/arm: Convert FMOVI (scalar, immediate) to decodetree
   target/arm: Convert MOVI, FMOV, ORR, BIC (vector immediate) to
     decodetree
   target/arm: Introduce gen_gvec_sshr, gen_gvec_ushr
   target/arm: Fix whitespace near gen_srshr64_i64
   target/arm: Convert handle_vec_simd_shri to decodetree
   target/arm: Convet handle_vec_simd_shli to decodetree
   target/arm: Clear high SVE elements in handle_vec_simd_wshli
   target/arm: Use {,s}extract in handle_vec_simd_wshli
   target/arm: Convert SSHLL, USHLL to decodetree
   target/arm: Push tcg_rnd into handle_shri_with_rndacc

  target/arm/tcg/translate.h      |    5 +
  target/arm/tcg/gengvec.c        |   21 +-
  target/arm/tcg/translate-a64.c  | 1123 +++++++++++--------------------
  target/arm/tcg/translate-neon.c |   25 +-
  target/arm/tcg/a64.decode       |   87 +++
  5 files changed, 520 insertions(+), 741 deletions(-)


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