Date: Mon, 15 Jul 2024 21:07:12 +0200 Subject: [PATCH 00/26] hw/display/apple-gfx: New macOS PV Graphics device MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit
This sequence of patches integrates the paravirtualised graphics device implemented by macOS's ParavirtualizedGraphics.Framework into Qemu. Combined with the guest drivers which ship with macOS versions 11 and up, this allows the guest OS to use the host's GPU for hardware accelerated 3D graphics, GPGPU compute (both using the 'Metal' graphics API), and window compositing. Some background: ---------------- The device exposed by the ParavirtualizedGraphics.Framework's (henceforth PVG) public API consists of a PCI device with a single memory-mapped BAR; the VMM is expected to pass reads and writes through to the framework, and to forward interrupts emenating from it to the guest VM. The bulk of data exchange between host and guest occurs via shared memory, however. For this purpose, PVG makes callbacks to VMM code for allocating, mapping, unmapping, and deallocating "task" memory ranges. Each task represents a contiguous host virtual address range, and PVG expects the VMM to map specific guest system memory ranges to these host addresses via subsequent map callbacks. Multiple tasks can exist at a time, each with many mappings. Data is exchanged via an undocumented, Apple-proprietary protocol. The PVG API only acts as a facilitator for establishing the communication mechanism. This is perhaps not ideal, and among other things means it only works on macOS hosts, but it's the only serious option we've got for good performance and quality graphics with macOS guests at this time. The first iterations of this PVG integration into Qemu were developed by Alexander Graf as part of his "vmapple" machine patch series for supporting aarch64 macOS guests, and posted to qemu-devel in June and August 2023: https://lore.kernel.org/all/20230830161425.91946-1-g...@amazon.com/T/ This integration mimics the "vmapple"/"apple-gfx" variant of the PVG device used by Apple's own VMM, Virtualization.framework. This variant does not use PCI but acts as a direct MMIO system device; there are two MMIO ranges, one behaving identically to the PCI BAR, while the other's functionality is exposed by private APIs in the PVG framework. It is only available on aarch64 macOS hosts. I had prior to this simultaneously and independently developed my own PVG integration for Qemu using the public PCI device APIs, with x86-64 and corresponding macOS guests and hosts as the target. After some months of use in production, I was slowly reviewing the code and readying it for upstreaming around the time Alexander posted his vmapple patches. I ended up reviewing the vmapple PVG code in detail; I identified a number of issues with it (mainly thanks to my prior trial-and-error working with the framework) but overall I thought it a better basis for refinement than my own version: - It implemented the vmapple variant of the device. I thought it better to port the part I understood well (PCI variant) to this than trying to port the part I didn't understand well (MMIO vmapple variant) to my own code. - The code was already tidier than my own. It also became clear in out-of-band communication that Alexander would probably not end up having the time to see the patch through to inclusion, and was happy for me to start making changes and to integrate my PCI code. It's taken a while, but I'm happy with the result and think it will be a welcome addition for anyone running macOS VMs. What doesn't work: ------------------ * State (de-)serialisation and thus migration. There is no fundamental technical obstacle to this. PVG supports saving and loading device state. I have simply not had the resources to implement (and crucially, test it) it yet. * Setting the list of display modes via a property is currently only implemented on the PCI version, which is the only one readily testable without the out-of-tree vmapple patches. (See review notes for patch 24) * End-to-end GPU-only rendering. After the host GPU has rendered the guest's screen, the framebuffer is copied into a system memory buffer (surface). When using the Qemu Cocoa UI, this buffer is drawn by the CPU into a GPU texture used for hardware window compositing. It would be vastly more efficient to retain the Metal texture and pass it directly through to the Cocoa window. We currently have no mechanism for doing so; it would need to be similar to the end-to-end OpenGL rendering support, with the added complication that Metal textures are Objective-C types and would need to traverse the plain C code of the Qemu display subsystem. * Dirty region detection. Similarly, the whole framebuffer is marked modified even if there has only been a small change. This hurts network data volume when using VNC. * Multi-head support. PVG allows "connecting" more than one virtual display. This integration currently always uses exactly 1 display. * The vmapple/aarch64 variant of the device is only testable with Alexander's vmapple machine type patch set. I've been maintaining this out-of-tree and have made a few improvements, but it doesn't yet run smoothly. (Graphics work fine with this code, issues are with other devices.) I can push my current draft to a git forge if anyone wants to test with them. I'm definitely hoping to eventually resolve the remaining problems and submit a revised version of that patch set as well. I think we can live without these for the moment, and I'd prefer to work on them only if and when the baseline functionality has been merged. Patch review notes: ------------------- I have aimed to submit the patches roughly in order of descending importance and increasing debatability. From patch 18 it becomes usable and useful in practice without further modification. Patches 19-23 fix issues that only occur in certain host configurations or that can otherwise be worked around. Patch 24 is more of an RFC; patch 26 is needed if recently submitted Cocoa UI patches end up being merged. Brief meta-discussion of specific patches and groups of patches: 01: I have retained Alexander Graf's original patch intact as far as possible as patch 01. My only modifications are those required for fixing rebase conflicts. 02: Resolves build errors caused by upstream API changes since original patch submission. 03: This moves the device code to hw/display from its original hw/vmapple. With the PCI variant added later, it doesn't make much sense to put this inside a machine type directory. 04-13: These patches address issues identified during code review in the original e-mail threads as well as my own review. 14-15: These patches split the monolithic source file into a common core and vmapple/mmio specific parts. NOTE: checkpatch.pl complains about #ifdef __OBJC__ in the header file. This is needed for allowing the file to be #included from pure C. Ensuring that isn't currently critical, but I expect it to be useful in future. 16-17: Preparation for x86-64. The x86-64 variant of PVG seems to behave slightly differently than the aarch64 version in terms of threading and control flow edge cases. We need to do some things asynchronously to avoid deadlock and performance problems. 18: The PCI variant. This builds on the split from 14/15 and the async changes to create the PVG PCI device which works with x86-64 macOS guests. 19-23: Fixes for various additional problems and limitations. Without these the PVG device will only work with the Cocoa UI, on Macs which have an integrated (shared memory) GPU only, and mouse cursors will be slightly off, for example. 24: QOM property for specifying the display mode list (resolutions) the device will report to the guest. I checked other display devices and found none supported this, though I personally find it very useful. I'm wondering whether this should be a more generic feature optionally usable by any display device in Qemu? 25: Adding myself as maintainer for the PVG code, and reviewer for HVF. 26: Required if/when Akihiko Odaki's pending patch for removing dpy_cursor_define_supported is merged. I don't know if it's useful/wise to keep these all as separate patches. I'm happy to squash any number or groups of them. Personally, I find smaller patches easier to review, and the git blame history acts as a sort of documentation, so I've kept them for now. Alexander Graf (1): hw/vmapple/apple-gfx: Introduce ParavirtualizedGraphics.Framework support Phil Dennis-Jordan (25): hw/vmapple/apple-gfx: BQL renaming update hw/display/apple-gfx: Moved from hw/vmapple/ hw/display/apple-gfx: uses DEFINE_TYPES macro hw/display/apple-gfx: native -> little endian memory ops hw/display/apple-gfx: Removes dead/superfluous code hw/display/apple-gfx: Makes set_mode thread & memory safe hw/display/apple-gfx: Adds migration blocker hw/display/apple-gfx: Wraps ObjC autorelease code in pool hw/display/apple-gfx: Fixes ObjC new/init misuse, plugs leaks hw/display/apple-gfx: Uses ObjC category extension for private property hw/display/apple-gfx: Task memory mapping cleanup hw/display/apple-gfx: Defines PGTask_s struct instead of casting hw/display/apple-gfx: Refactoring of realize function hw/display/apple-gfx: Separates generic & vmapple-specific functionality hw/display/apple-gfx: Asynchronous MMIO writes on x86-64 hw/display/apple-gfx: Asynchronous rendering and graphics update hw/display/apple-gfx: Adds PCI implementation ui/cocoa: Adds non-app runloop on main thread mode hw/display/apple-gfx: Fixes cursor hotspot handling hw/display/apple-gfx: Implements texture syncing for non-UMA GPUs hw/display/apple-gfx: Replaces magic number with queried MMIO length hw/display/apple-gfx: Host GPU picking improvements hw/display/apple-gfx: Adds configurable mode list MAINTAINERS: Add myself as maintainer for apple-gfx, reviewer for HVF hw/display/apple-gfx: Removes UI pointer support check MAINTAINERS | 7 + hw/display/Kconfig | 13 + hw/display/apple-gfx-pci.m | 166 +++++++++ hw/display/apple-gfx-vmapple.m | 194 ++++++++++ hw/display/apple-gfx.h | 72 ++++ hw/display/apple-gfx.m | 659 +++++++++++++++++++++++++++++++++ hw/display/meson.build | 3 + hw/display/trace-events | 26 ++ include/qemu-main.h | 2 + meson.build | 4 + ui/cocoa.m | 15 +- 11 files changed, 1159 insertions(+), 2 deletions(-) create mode 100644 hw/display/apple-gfx-pci.m create mode 100644 hw/display/apple-gfx-vmapple.m create mode 100644 hw/display/apple-gfx.h create mode 100644 hw/display/apple-gfx.m -- 2.39.3 (Apple Git-146)