On 2024/05/12 3:22, Dmitry Osipenko wrote:
From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
virtio_gpu_virgl_get_num_capsets will return "num_capsets", but we can't
assume that capset_index 1 is always VIRGL2 once we'll support more capsets,
like Venus and DRM capsets. Register capsets dynamically to avoid that problem.
Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipe...@collabora.com>
---
hw/display/virtio-gpu-gl.c | 6 ++++--
hw/display/virtio-gpu-virgl.c | 33 +++++++++++++++++++++------------
include/hw/virtio/virtio-gpu.h | 4 +++-
3 files changed, 28 insertions(+), 15 deletions(-)
diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
index 95806999189e..431fc2881a00 100644
--- a/hw/display/virtio-gpu-gl.c
+++ b/hw/display/virtio-gpu-gl.c
@@ -124,8 +124,8 @@ static void virtio_gpu_gl_device_realize(DeviceState *qdev,
Error **errp)
}
g->parent_obj.conf.flags |= (1 << VIRTIO_GPU_FLAG_VIRGL_ENABLED);
- VIRTIO_GPU_BASE(g)->virtio_config.num_capsets =
- virtio_gpu_virgl_get_num_capsets(g);
+ g->capset_ids = virtio_gpu_virgl_get_capsets(g);
+ VIRTIO_GPU_BASE(g)->virtio_config.num_capsets = g->capset_ids->len;
#ifdef HAVE_VIRGL_CONTEXT_CREATE_WITH_FLAGS
g->parent_obj.conf.flags |= 1 << VIRTIO_GPU_FLAG_CONTEXT_INIT_ENABLED;
@@ -148,6 +148,8 @@ static void virtio_gpu_gl_device_unrealize(DeviceState
*qdev)
if (gl->renderer_inited) {
virtio_gpu_virgl_deinit(g);
}
+
+ g_array_unref(g->capset_ids);
}
static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index 3f2e406be3a4..135974431492 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -590,19 +590,13 @@ static void virgl_cmd_get_capset_info(VirtIOGPU *g,
VIRTIO_GPU_FILL_CMD(info);
memset(&resp, 0, sizeof(resp));
- if (info.capset_index == 0) {
- resp.capset_id = VIRTIO_GPU_CAPSET_VIRGL;
- virgl_renderer_get_cap_set(resp.capset_id,
- &resp.capset_max_version,
- &resp.capset_max_size);
- } else if (info.capset_index == 1) {
- resp.capset_id = VIRTIO_GPU_CAPSET_VIRGL2;
+
+ if (info.capset_index < g->capset_ids->len) {
+ resp.capset_id = g_array_index(g->capset_ids, uint32_t,
+ info.capset_index);
virgl_renderer_get_cap_set(resp.capset_id,
&resp.capset_max_version,
&resp.capset_max_size);
- } else {
- resp.capset_max_version = 0;
- resp.capset_max_size = 0;
}
resp.hdr.type = VIRTIO_GPU_RESP_OK_CAPSET_INFO;
virtio_gpu_ctrl_response(g, cmd, &resp.hdr, sizeof(resp));
@@ -1123,14 +1117,29 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
return 0;
}
-int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
+static void virtio_gpu_virgl_add_capset(GArray *capset_ids, uint32_t capset_id)
+{
+ g_array_append_val(capset_ids, capset_id);
+}
Is it worthwhile to have a function for this?