On Thu, Jan 04, 2007 at 12:52:56PM -0500, Jonathan Phenix wrote:
>Bernhard Fischer wrote:
>>Hi,
>>
>>The attached patch moves the x_keycode_to_pc_keycode LUT from sdl.c into
>>an x_keycode.c. This struct is also used by the GGI backend (that is not
>>yet merged ยน).
>>
>>Comments?
>>  
>How it is done right now, each time x_keycode.c is included, you will 
>end up with an extra copy in the final executable. Perhaps that simply 
>keeping the LUT in sdl.c but removing the 'static' keyword from it and 
>creating a sdl.h file with the statement:

Yes, or create one public accessor func (_translate_keycode() or the
like). I don't have SDL installed, so only have the LUT once, but you're
of course right.

What's the preferred method? public LUT or public accessor?


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