Hiya,
Tiny fix for the bit manipulation in the PL110 rendering code,
hw/pl110_template.h. There is a sequence of three definitions used in the
graphic routines :
#define FN_2(x, y) FN(x, y) FN(x+1, y)
#define FN_4(x, y) FN_2(x, y) FN_2(x+1, y)
#define FN_8(y) FN_4(0, y) FN_4(4, y)
In the FN_4 definition, the second entry should read x+2, rather than x+1.
With x+1 we get bits in the wrong order - it's just about usable, but it's
not right. This only affects 1bpp and 2bpp modes.
--
Gerph <http://gerph.org/>
... Everybody wants me to sing.
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