Ok, these are really strong arguments. Thanks a lot for your
interesting statements! I'll do some testing on square waves and will
post an updated patch, as I am also not totally satisfied with the
current sound myself.
Sincerely
Jo.
Sebastian Kaliszewski wrote:
Well, it sounds rather dull, and even worse, on non hi-fi computer
speakers (which is 90% of PC users use) low frequencies (<100Hz)
are simply unhearable (since equipment is very poor at transmitting
those frequencies).
While harmonics rich square wave will be hearable, due to harmonics
being hearable.
No real musical instrument generates sine wawes. Moreover as
various psyhoacustics reaserch shows, using pure sine waes changes
our perception of chords & harmony. Then 95% of home sound
equipment degrages and attenuates low frequencies below 40-50Hz.
If Qemu is for emulation it should emulate things as close to
reality as feasible. Why do more work & intentionally break the
close emulation, while it's even easier to acheive?
Many PC games used low frequencies to emit varius buzzes and stuff
(like engine noise). With sine wave those will be completely broken.
--
Joachim Henke
http://he-jo.net/
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