On Fri, Oct 21, 2005 at 04:05:08PM -0500, James Lancaster wrote: > (With or without kqemu) > > 1) When switching from qemu, it doesn't like letting go of the mouse. If you > don't have it grabbed, and click on another window, it will grab the mouse > again, and the title bar will cycle through "Qemu" and "Qemu - Press ctrl-alt > to exit grab. If you use the keyboard to move the focus, it acts as it should > (in other words, no qemu grabbing). >
This doesn't suprise me. I hacked the source code so qemu doesn't grab the mouse, and just disable mouse acceleration in the guest. It works beautifully for me. The reason this isn't default is because it is a pain to turn off acceleration in most guests, and in a few it can't be turned off at all. No one has found a way around this. > > (Oh yeah, people on this list might want to look at Transgaming's software > directx8/9 renderer if they want 3d (swiftshader, formerly swshader, webpage: > http://www.transgaming.com/swiftshader.php), with kqemu, as now cpu is cheap, > graphics aren't. (Unfortunately, as one can see from the screenshots in 3, > there are problems)) Someone is working on a custom OpenGL library for qemu guests, which will pass GL calls to the host (so if the host supports 3d, the guest can take advantage of it). There is also talk about using the Wine code to create a DirectX library for Windows guests, though I think its foolish for Fabrice to require this before accepting any patches for OpenGL. I doubt that swiftshader will make it into qemu (after all it has to be commercially licensed). > > James L > > > _______________________________________________ > Qemu-devel mailing list > Qemu-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/qemu-devel > -- Infinite complexity begets infinite beauty. Infinite precision begets infinite perfection. _______________________________________________ Qemu-devel mailing list Qemu-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/qemu-devel