Error 1: Space Invaders.py:90: SyntaxWarning: "is" with a literal. Did you mean "=="? if bullet_state is "fire":
Error 2: line 66, in <module> if event.key == pygame.K_SPACE: AttributeError: 'Event' object has no attribute 'key' Code: import pygame import random # Space Invaders! background = pygame.image.load('space_invader_background.png') # Title and Icon pygame.display.set_caption ("Space Invaders") icon = pygame.image.load ('space-invaders.png') pygame.display.set_icon (icon) # Player player_Image = pygame.image.load ('player.png') player_X = 370 player_Y = 480 player_X_change = 0 # Enemy enemy_Image = pygame.image.load ('invader_enemy.png.') enemy_X = random.randint(0, 800) enemy_Y = random.randint(50, 150) enemy_X_change = 5 enemy_Y_change = 35 # Bullet bullet_Image = pygame.image.load ('bullet.png') bullet_X = 0 bullet_Y = 480 bullet_X_change = 0 bullet_Y_change = 10 bullet_state = "ready" def player(x, y): screen.blit (player_Image, (x, y)) def enemy(x, y): screen.blit (enemy_Image, (x, y)) def fire_bullet(): global bullet_state bullet_state = "fire" screen.blit(bullet_Image, (x + 16, y + 10)) # Game Loop pygame.init() screen = pygame.display.set_mode ((800, 600)) running = True while running: screen.fill ((0, 0, 0)) screen.blit(background, (0, 0)) for event in pygame.event.get (): if event.type == pygame.QUIT: running = False # Check whether keystroke is being pressed if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player_X_change = -6 if event.key == pygame.K_RIGHT: player_X_change = 6 if event.key == pygame.K_SPACE: fire_bullet(player_X, bullet_Y) if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: player_X_change = 0 #Player Movement and Boundaries player_X += player_X_change if player_X <= 0: player_X = 0 elif player_X >= 736: player_X = 736 #Enemy Movement and Boundaries enemy_X += enemy_X_change if enemy_X <= 0: enemy_X_change = 4 enemy_Y += enemy_Y_change elif enemy_X >= 736: enemy_X_change = -4 enemy_Y += enemy_Y_change # Bullet Movement if bullet_state == "fire": fire_bullet(player_X, bullet_Y) bullet_Y -= bullet_Y_change player(player_X, player_Y) enemy(enemy_X, enemy_Y) pygame.display.update() Why is it saying unexpected argument? Youtube Tutorial I'm Following: https://www.youtube.com/watch?v=FfWpgLFMI7w -- https://mail.python.org/mailman/listinfo/python-list