On 11/25/2017 12:58 PM, namenobodywa...@gmail.com wrote:
> the idea is that there should be exactly one object posinf (positive 
> infinity) that compares as strictly greater than any number ever considered, 
> and exactly one object neginf that compares as strictly less; as the code 
> stands now there is no reason not to use +/-70 in that capacity; the 
> "infinity" class is there so that the game-playing parts of the code (which 
> at present are intentionally as primitive as possible) can be modified more 
> smoothly later; the single place where "infinity" is instantiated is in the 
> function "getvalue", which returns the value of a finished game:
> 
> def getvalue(winner,accessibles):
>     return Infinity(+1) if winner == ex else Infinity(-1) if winner == oh 
> else 0 if not accessibles else None
> 
> if ex has won then the value of the game is posinf; if oh has won then it's 
> neginf; if the game is tied (no winner but no accessible columns remaining) 
> then the value of the game is zero; otherwise the game is not finished and 
> its finished value is None

So you are using this Infinity class as a sentinel value of some kind?
Representing game state?  There may be an easier way than a full on
custom type.  Sometimes just a sentinel object is sufficient.  Or an
enumeration.

-- 
https://mail.python.org/mailman/listinfo/python-list

Reply via email to