In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] says... > 42 wrote: > > Or is this a hopeless cause? > > > > Finally, either way, would anyone recommend a different script engine > > that might be more suitable for what I'm trying to accomplish that I > > might not have looked at. I don't need much; it needs to work with C#, > > and be able to easily interact with 'published' interface. I'd also like > > to leverage a "popular" language instead of something obscure. > > You need a scripting language that is completely implemented in .NET > (i.e. "managed"). Try Boo: http://boo.codehaus.org/ > And then from your C# host, use the .NET security API for restricting > what the script is allowed to do. See the example below, as well as > msdn docs on SecurityPermissionFlag, PermissionSet, SetAppDomainPolicy... > http://www.gamedev.net/community/forums/topic.asp?topic_id=264462&whichpage=1� > And here are docs on using boo as an embedded scripting language: > http://boo.codehaus.org/Boo+as+an+embedded+scripting+language >
I was also looking at IronPython 0.9 and it might do longer term; I don't need a lot of 'complicated' functionality so its alpha status might not even really be a problem. But its targeted at .net2 beta. I did bump into boo, but I'd never heard of it... I was hoping to use a fairly mainstream language. I guess I should look a little harder at boo. -- http://mail.python.org/mailman/listinfo/python-list