Hmmm now I think the lookup table cannot work... at least not for the dynamic 
one... where health is subtracted...

The ships have a certain health... and not just an alive/dead status...

The way they and the enemy attack each other will probably influence the 
outcome of battle... and for the next round ships will have different health 
status... so just dead/alive is not enough...

Also pre-computing the table for all 4 or more rounds seems not possible 
because this again depends on what the enemy was doing...

So I don't think there is a way around the full 24^8 calculations...

Hmmm to bad...
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