Michael Rybak wrote: > That's the problem - "or a player input comes in". As I've explained, > this happens a dozen of times per second :(. I've even tried not > checking for player's input after every frame, but do it 3 times more > rare (if framecount % 3 == 0 : process_players_input()). Well, I've > already got it that I shouldn't tie this around framerate, but > nevertheless...
There's the key. How are you processing network input, specifically retrieving it from the socket? -- http://mail.python.org/mailman/listinfo/python-list