On Feb 21, 2015, at 10:55 AM, Chris Angelico <ros...@gmail.com> wrote:
> On Sun, Feb 22, 2015 at 2:45 AM, Cem Karan <cfkar...@gmail.com> wrote: >> OK, so if I'm reading your code correctly, you're breaking the cycle in your >> object graph by making the GUI the owner of the callback, correct? No other >> chunk of code has a reference to the callback, correct? > > Correct. The GUI engine ultimately owns everything. Of course, this is > a very simple case (imagine a little notification popup; you don't > care about it, you don't need to know when it's been closed, the only > event on it is "hit Close to destroy the window"), and most usage > would have other complications, but it's not uncommon for me to build > a GUI program that leaves everything owned by the GUI engine. > Everything is done through callbacks. Destroy a window, clean up its > callbacks. The main window will have an "on-deletion" callback that > terminates the program, perhaps. It's pretty straight-forward. How do you handle returning information? E.g., the user types in a number and expects that to update the internal state of your code somewhere. Thanks, Cem Karan -- https://mail.python.org/mailman/listinfo/python-list