On Sat, Nov 22, 2014 at 10:35 PM, Seymore4Head <Seymore4Head@hotmail.invalid> wrote: > On Sat, 22 Nov 2014 22:14:21 -0500, Ned Batchelder > <n...@nedbatchelder.com> wrote: > >>On 11/22/14 9:47 PM, Seymore4Head wrote: >>> What do I need to do to make a and b have different values? >>> import random >>> class RPS: >>> throw=random.randrange(3) >>> a=RPS >>> b=RPS >> >>This simply makes a and b into other names for the class RPS. To >>instantiate a class to make an object, you have to call it: >> >> a = RPS() >> b = RPS() >> >>> --------- >>> I tried: >>> >>> class RPS: >>> def __init__(self): >>> self.throw=random.randrange(3) >>> >>> AttributeError: type object 'RPS' has no attribute 'throw' >> >>This is the right way to define the class (almost: in Py 2, you should >>derive from object). Once you make an object from it, you will have what >>you want: >> >> class RPS(object): >> def __init__(self): >> self.throw = random.randrange(3) >> >> a = RPS() >> b = RPS() >> print a.throw >> print b.throw > > Now I am trying to add a dictionary, but it is broke too. > > How do I fix: > class RPS: > key={0:"rock", 1:"paper",2:"scissors"}; > def __init__(self): > self.throw=random.randrange(3) > self.key=key[self.throw] > -- > https://mail.python.org/mailman/listinfo/python-list
can you please show traceback and output? -- Joel Goldstick http://joelgoldstick.com -- https://mail.python.org/mailman/listinfo/python-list