On Wed, Jul 17, 2013 at 3:29 AM, Daniel Kersgaard <danielkersga...@gmail.com> wrote: > def drawWalls(surface): > > #left and right walls > for y in range(HEIGHT): > surface.blit(wallblock, (0, y * BLOCK_SIZE)) > surface.blit(wallblock, (WIDTH * BLOCK_SIZE, y * BLOCK_SIZE)) > > for x in range(WIDTH): > surface.blit(wallblock, (x * BLOCK_SIZE, 0)) > surface.blit(wallblock, (x * BLOCK_SIZE, HEIGHT * BLOCK_SIZE))
Hm. I'm not entirely sure as I don't have pygame to test your code on, but this strikes me as odd: you're blitting the x loop once for every iteration of the y loop. Shouldn't the two loops be at the same indentation? I think you perhaps want to offset one of the lines. Currently, you're running x from 0 up, and y from 0 up, so you're drawing the (0,0) cell twice. If you add 1 to one of them, you should be able to draw all four walls correctly. Alternatively, leave this as it is, and just add one more draw at (WIDTH, HEIGHT) to fill in the last square. ChrisA -- http://mail.python.org/mailman/listinfo/python-list