I'm having a little trouble, tried Googling it, but to no avail. Currently, I'm working on making a snake game, however I'm stuck on a simple border. The only thing I need help with is when you run the program, the bottom right corner of the border is missing. I'm not sure why. And I know I'm no where near finished, I've simply got a wall, and a randomly placed piece of food. A classmate mentioned increasing the BLOCK_SIZE variable in the width for loop, but that simply moved the top and bottom walls over one pixel. I'm stuck, and any help would be greatly appreciated! And I'm not sure if there is a better or easier way of providing my code, so I just pasted it below.
import pygame as pg import random as rnd import sys #define colors using rgb RED = (255,0,0) RED_DARK = (150,0,0) GREEN = (0,255,0) GREEN_DARK = (0,150,0) BLUE = (0,0,255) BLUE_DARK = (0,0,150) WHITE = (255,255,255) BLACK = (0,0,0) #block size BLOCK_SIZE = 30 #play area and game speed WIDTH = 25 HEIGHT = 25 SPEED = 8 SPEED_TICK =2 SPEED_NIC = 5 SHORT = 12 LONG = 1 UP = 0 DOWN = 1 LEFT = 2 RIGHT = 3 class food: #class constructor def __init__(self, surface, min_xcord, max_xcord, min_ycord, max_ycord): self.surface = surface self.min_xcord = min_xcord self.max_xcord = max_xcord self.min_ycord = min_ycord self.max_ycord = max_ycord self.apple = pg.Surface((BLOCK_SIZE, BLOCK_SIZE)) self.apple.set_alpha(255) self.apple.fill(RED) #get food position def getPosition(self): return (rnd.randint(self.min_xcord, self.max_xcord), rnd.randint(self.min_ycord, self.max_ycord)) #draw the food on the play area def draw(self): position = self.getPosition() self.surface.blit(self.apple, (position[0] * BLOCK_SIZE, position[1] * BLOCK_SIZE)) def drawWalls(surface): # create wall block wallblock = pg.Surface((BLOCK_SIZE, BLOCK_SIZE)) wallblock.set_alpha(255) wallblock.fill(BLUE) #left and right walls for y in range(HEIGHT): surface.blit(wallblock, (0, y * BLOCK_SIZE)) surface.blit(wallblock, (WIDTH * BLOCK_SIZE, y * BLOCK_SIZE)) for x in range(WIDTH): surface.blit(wallblock, (x * BLOCK_SIZE, 0)) surface.blit(wallblock, (x * BLOCK_SIZE, HEIGHT * BLOCK_SIZE)) pg.display.flip() def main(): #initalize pygame pg.init() #initalize the main screen, screen is 'pygame.Surface' screen = pg.display.set_mode(((WIDTH + 1) * BLOCK_SIZE, (HEIGHT + 1) * BLOCK_SIZE)) screen.fill(BLACK) drawWalls(screen) myfood = food(screen, 1, 24, 1, 24) myfood.draw() pg.display.flip() main() -- http://mail.python.org/mailman/listinfo/python-list