On 16 August 2012 21:00, Mark Lawrence <breamore...@yahoo.co.uk> wrote:
> and "bottom" reads better than "top" > > > On 16/08/2012 15:37, Ramchandra Apte wrote: > >> nah.. "war" sounds better than "contest" >> >> On 16 August 2012 14:59, Jean-Michel Pichavant <jeanmic...@sequans.com >> >wrote: >> >> Lee Harr wrote: >>> >>> pybotwar is a fun and educational game where players >>>> write computer programs to control simulated robots. >>>> >>>> http://pybotwar.googlecode.****com/ >>>> <http://pybotwar.googlecode.**com/<http://pybotwar.googlecode.com/> >>>> > >>>> >>>> >>>> >>>> The focus of this release is making all functionality >>>> available from the PyQt interface and making PyQt >>>> the default interface. >>>> >>>> pybotwar uses pybox2d for the physical simulation. >>>> It can be run in text-only mode -- useful for longer >>>> tournaments -- or use pyqt or pygame for a graphical >>>> interface and visualization of the action. >>>> >>>> pybotwar is released under GPLv3. >>>> >>>> >>>> Changes in pybotwar-0.8: >>>> - pybox2d-2.0.2b2 is now the required version >>>> >>>> API >>>> - Robot.turret() now takes turret speed instead of angle >>>> - PING sensor now differentiates own bullets from enemy bullets >>>> - PING differentiates dead robots when remove_dead_robots=False >>>> - made internal Robot state variables less likely to conflict with >>>> user code >>>> >>>> Settings >>>> - added "robots dir" setting to make it easier to run pybotwar >>>> from an installed copy, rather than from the unpacked folder >>>> - logs, lineups, and db all go in robots dir >>>> - robot modules are now loaded by full path >>>> - If using Qt settings, remembers most recently used set of robots >>>> >>>> PyQt4 Interface >>>> - PyQt4 view mode is now the default >>>> - (text mode and pygame/pygsear still available) >>>> - all settings are available from PyQt interface >>>> - remembers most recently used set of robots >>>> - added debug window showing sensor values, commands, and logs >>>> - can now start tournaments (and multiple battles) from pyqt >>>> - can also start tournaments to run in background >>>> - editor automatically adds .py to robot filename if needed >>>> >>>> Other changes >>>> - made template.py a valid robot program >>>> - single battles are now run as 1-battle tournaments >>>> - renamed kill stat to outlasted >>>> - started tracking kills as dealing final damage to other robot >>>> - commandline can now take a list of robots to load >>>> - added "Super Tournaments" >>>> - runs tournaments with all possible combinations of robots >>>> >>>> Fixes: >>>> - made POSition sensor scale same as PING sensor >>>> - fixed editor backspace between left edge and start of text >>>> - fixed inability to re-open file once its window was closed >>>> - fixed crash when cancelling file-open dialog >>>> - limited motor speed on turret >>>> - log messages in testmode when using qt4 view >>>> - fall back to :memory: database if unable to open db file >>>> >>>> >>>> >>>> I have some suggestions: >>> >>> - rename pybotwar into pybotcontest >>> - replace "bullet" by "missile of passion" >>> - replace "dead" by "overflood with love" >>> - "PING sensor" into "pheromone sensor" >>> ... and so on :p >>> >>> JM >>> >>> -- >>> http://mail.python.org/****mailman/listinfo/python-list<http://mail.python.org/**mailman/listinfo/python-list> >>> <h**ttp://mail.python.org/mailman/**listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list> >>> > >>> >>> >> >> >> Look you are the only person complaining about top-posting. GMail uses top-posting by default. I can't help it if you feel irritated by it. > > -- > Cheers. > > Mark Lawrence. > > -- > http://mail.python.org/**mailman/listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list> >
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