nah.. "war" sounds better than "contest" On 16 August 2012 14:59, Jean-Michel Pichavant <jeanmic...@sequans.com>wrote:
> Lee Harr wrote: > >> pybotwar is a fun and educational game where players >> write computer programs to control simulated robots. >> >> http://pybotwar.googlecode.**com/ <http://pybotwar.googlecode.com/> >> >> >> The focus of this release is making all functionality >> available from the PyQt interface and making PyQt >> the default interface. >> >> pybotwar uses pybox2d for the physical simulation. >> It can be run in text-only mode -- useful for longer >> tournaments -- or use pyqt or pygame for a graphical >> interface and visualization of the action. >> >> pybotwar is released under GPLv3. >> >> >> Changes in pybotwar-0.8: >> - pybox2d-2.0.2b2 is now the required version >> >> API >> - Robot.turret() now takes turret speed instead of angle >> - PING sensor now differentiates own bullets from enemy bullets >> - PING differentiates dead robots when remove_dead_robots=False >> - made internal Robot state variables less likely to conflict with >> user code >> >> Settings >> - added "robots dir" setting to make it easier to run pybotwar >> from an installed copy, rather than from the unpacked folder >> - logs, lineups, and db all go in robots dir >> - robot modules are now loaded by full path >> - If using Qt settings, remembers most recently used set of robots >> >> PyQt4 Interface >> - PyQt4 view mode is now the default >> - (text mode and pygame/pygsear still available) >> - all settings are available from PyQt interface >> - remembers most recently used set of robots >> - added debug window showing sensor values, commands, and logs >> - can now start tournaments (and multiple battles) from pyqt >> - can also start tournaments to run in background >> - editor automatically adds .py to robot filename if needed >> >> Other changes >> - made template.py a valid robot program >> - single battles are now run as 1-battle tournaments >> - renamed kill stat to outlasted >> - started tracking kills as dealing final damage to other robot >> - commandline can now take a list of robots to load >> - added "Super Tournaments" >> - runs tournaments with all possible combinations of robots >> >> Fixes: >> - made POSition sensor scale same as PING sensor >> - fixed editor backspace between left edge and start of text >> - fixed inability to re-open file once its window was closed >> - fixed crash when cancelling file-open dialog >> - limited motor speed on turret >> - log messages in testmode when using qt4 view >> - fall back to :memory: database if unable to open db file >> >> >> > I have some suggestions: > > - rename pybotwar into pybotcontest > - replace "bullet" by "missile of passion" > - replace "dead" by "overflood with love" > - "PING sensor" into "pheromone sensor" > ... and so on :p > > JM > > -- > http://mail.python.org/**mailman/listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list> >
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