>Write your "game" for the "web".
>Write is as a SaaS (Software as a Service) - even if it's free and open source. I understood you loud and clear. And that makes a lot of assumptions on my game and the design. I don't really care to host this over the web. I want a centralized server that would perform the logic, where I can offload the playing of sounds (through a soundpack that's already installed) to the client-side. Not only that, but a lot of web technologies that would be used for this wouldn't really work, as I am doing this for the blind; Flash as well as a lot
of the popular setups are not very accessible.

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