On Mon, May 16, 2011 at 3:41 PM, Littlefield, Tyler <ty...@tysdomain.com> wrote: > Here's kind of what I want to prevent. I want to write a multi-player online > game; everyone will essentually end up connecting to my server to play the > game. I don't really like the idea of security through obscurity, but I > wanted to prevent a couple of problems. > 1) First I want to prevent people from hacking at the code, then using my > server as a test for their new setups. I do not want someone to gain some > extra advantage just by editing the code. > Is there some other solution to this, short of closed-source?
As I mentioned before (which I don't think you quite got)... Write your "game" for the "web". Write is as a SaaS (Software as a Service) - even if it's free and open source. cheers James -- -- James Mills -- -- "Problems are solved by method" -- http://mail.python.org/mailman/listinfo/python-list