Thanks to all of you. @ Jean-Michel Pichavant I am writing a small multiplayer game. Several clients are connected to the server. Games last, say, 20 seconds. You can think of the game as a small chat lasting 20 seconds. All the data received by the server is sent back to the clients.
@ Stephen Hansen Each player can send as many words as he wants. I think this is why I need the loop. Don't you think so ? @ Dave Angel s = conn, with conn,address=socket.accept() (see Socket Objects) Thanks again 2011/2/4 Jean-Michel Pichavant <jeanmic...@sequans.com> > Stephen Hansen wrote: > >> On 2/3/11 9:56 AM, Dwayne Blind wrote: >> >> >>> However I would like to set timeout on the socket rcv method, so that >>> the while loop stops exactly after 3 seconds. Is this possible ? >>> >>> >> >> I rarely do low-level socket stuff -- [snip] >> >> >> > Good point. Python has a module for almost anything you would need to do on > a network. Make sure none of these modules fit your needs. > You could tell us what you want to achieve at a higher level, we may point > you to a already existing module. > > Some of these modules are life saver, as I personnally always wrote buggy > netcode for whatever reason :( > > JM > -- > http://mail.python.org/mailman/listinfo/python-list >
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