> > > > > This would be way to speed up things in an image processing algorithm: > > 1. divide the image into four subimages 2. let each core process each > > part independently 3. fix&merge (along split lines for example) into a > > resulting, complete image > > Well, don't assume you're the first to think about that. > I'm sure that performance-conscious image processing software already has > this kind of tile-based optimizations. > (actually, if you look at benchmarks of 3D rendering which are regularly > done by "enthusiast" websites, it shows exactly that) > > No I didn't assume I was the first to think about that - I wanted to learn more about how optimization at all is possible/viable with multi-core motherboards, when the memory speed is the bottleneck anyway, regardless of smart caching technologies.
I still have not received a convincing answer :) Antoine. -- > http://mail.python.org/mailman/listinfo/python-list > -- twitter.com/olofb olofb.wordpress.com olofb.wordpress.com/tag/english
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